Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

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Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by EropsToad on Mon Dec 28, 2015 5:03 pm

Character Sheet List:

Username: EropsToad

Name: Papyrus

Sex (if any): Male

Height (you can approximate): 5'3"

Weight (you can approximate): 89.7 lbs

Description/Picture:

Universe: Undertale

Abilities: Blue Mode causes the target's soul to turn blue, applying gravity to the soul, and raising the effect of the force of gravity upon the person whose soul is affected. His bone attacks also pierce through and strike the soul itself, and he has a special attack, but it was stolen by a dog, so in place he must use a really cool normal attack. (Incidentally, it involves a skateboard and a set of bones stacked to read "COOL DUDE."

In addition, Papyrus is an expert at the art of dating, thanks to the official Dating Handbook, and he has a variety of cosmetics, mostly made by the MTT brand. (Including anime powder, whatever that is.) Papyrus is also getting better at cooking spaghetti. (It's almost edible now!)

Papyrus is a puzzle master, expert at designing puzzles, but struggles a bit with junior word jumble.

Bio: Papyrus is a skeleton with a dream, and that is to join King Asgore Dreemurr's royal guard. To do this, he feels that he must capture a human in order to prove his worth. One day, he and his brother Sans just... appeared in the underground city of Snowdin, where everything is holly and jolly and rather cold (and inhospitable for spiders) so that the gentle monsters residing in the snowy parts of the Underground could take their mind off despair. Papyrus and Sans took residence in a cottage there, and took the job of border guards for King Asgore. Papyrus in particular took his job quite seriously, devising a series of puzzles designed to aid in the capture of humans. (They're great puzzles, but Papyrus sometimes bungles them up a bit, part of the time due to Sans's perceived laziness and boondoggling.)

One day, a human child named Frisk fell into the Underground, emerging from the Ruins and meeting Sans. To cheer Papyrus up, Sans requested that Frisk humor Papyrus with puzzles. After a little misunderstanding, Papyrus and Frisk became quite good friends, and even go on a date! (Unfortunately, Frisk isn’t Papyrus’s type…)

Papyrus is quite confident and over-the-top in terms of character, and thinks of himself as “cool” and “great”, but the thing is, people actually agree with him (his brother, for example). Papyrus’s signature laugh is a hearty NYEH HEH HEH! and he uses it when he is pleased or amused. Papyrus is adamant in his goals, and quite a lover of puzzles. He is a hard worker, contrasting his brother Sans, but he also wants to make friends. Behind his boasting confidence, he just wants companionship and admiration. He may have no organs, but he certainly has a tender heart, and Papyrus always has the best interests of his friends in mind.

Alignment: Lawful Good

Link:http://undertale.wikia.com/wiki/Papyrus

--
Username: EropsToad

Name: Robin

Sex (if any): Female

Height (you can approximate): 5'9"

Weight (you can approximate): 132 lbs (+robes)

Description/Picture:

Universe: Fire Emblem

Abilities: Equipped with three Tomes and two swords.
Arcfire--Hurls a fireball at the target. Upon contact with anything, it erupts with a pillar of flame.
Arcthunder--A cross of electricity that immobilizes the target while electrocuting it.
Elwind--Summons blades of wind.
Levin Sword--An electric sword shaped like a lightning bolt that summons lightning to strike from afar. (It also summons lightning to strike from up close.)
Steel Sword--Pretty much just what it is.

In addition, Robin has the ability to Rally Spectrum, which raises the attack power, defense, and speed of surrounding allies, as well as the technique Ignis, which adds half her Magic or Strength stat to whichever attack she performs, depending on which she is not using.

Bio: Robin (the default name of Fire Emblem Awakening's Avatar) is a Plegian tactician who woke up in a field in the halidom of Ylisse, and was found there by Chrom's Shepherds (a codename for the halidom's defense force). Despite losing her memory, Robin has great knowledge of fighting battles and serves as the vigilantes' tactician. Leading Chrom and the Shepherds through a long campaign to protect Ylisse from the Plegia, Robin becomes Chrom's trusted advisor for war and ultimately leads to Chrom's victory over Gangrel.

During the Valmese invasion of Ylisse, two years after the conclusion of the war against Plegia, Robin continued to assist Chrom in fending off the Valmese conquest. The new king of Plegia, Validar, said he would give aid to Ylisse, but that hierophant of his looks (and sounds) strangely familiar to Robin.

Robin's future is uncertain, but as so far, it is also unwritten.
Alignment: Lawful Good

Link: http://fireemblem.wikia.com/wiki/Avatar_(Awakening)

--

Username: SpongeBobRocks23

Name:  87 Victim
 
Sex (if any):  Male
 
Height (you can approximate):   34.2" (86.8 cm)
 
Weight (you can approximate):   26.3 lb (11.9 kg)
 
Description/Picture:  
 
Universe:   FNAF
 
Abilities:   During his journey through his subconscious, the 87 Victim was able to receive both Angelic and Demonic abilities. His demonic abilities are from his determined side, possessed by Shadow Bonnie. His angelic abilities are from his death, when he finally becomes an angel and decends to the heavens. These abilities include flying, telekinesis and teleportation.
 
Bio:   The protagonist in ''Five Nights at Freddy's 4'' is a young child. Not much is known about him, although several fans speculate that this child could very well be the victim of The Bite of '87. Not much is known about the child, aside from the fact that he is fearful as evidenced by what is likely his scream in the jumpscare sound from ''Five Nights at Freddy's 4''. Despite this, the kid considers the plushies of the animatronics his friends, as revealed by the minigame before the first night, and the minigame after the sixth night. He has fair hearing, especially when considering Nightmare Bonnie and Nightmare Chica's quiet breathing.

 
Alignment:  True Netural
 
Link:  http://freddy-fazbears-pizza.wikia.com/wiki/Protagonists?file=The_Crying_Child.png

--

Username: EropsToad

Name: Sans

Sex (if any): male.

Height (you can approximate): 4'5"

Weight (you can approximate): 67.5 lbs

Description/Picture:

Universe: Undertale

Abilities: sans has the ability to teleport. he is a master pun craftsman, and he can easily complete the junior jumble puzzles that stump papyrus. other than that, sans is a great boondoggler.

Sans has a very wide range of very powerful attacks. Each attack does 1 hit point of damage each strike, but each strike ignores any sort of guard or invincibility, and inflicts poison damage that drains health every second. His attacks include:

    Gaster Blaster, a laser beam fired from a warped skull's jaws.
  • Bones, like his brother Papyrus, albeit much more numerous in number.


    Blue attack, which manipulates the force of gravity upon another being.


    An amplified version of Papyrus's, in that Sans can actually change the direction in which gravity exerts its force.


    Nothing. Sans takes his turn. And it continues to be his turn. Since he does nothing.


When Sans uses one of his abilities, his left eye flashes.

Bio: sans is a cool guy. he lives with his brother papyrus in the town of snowdin. a border patrolskeleton, sans tends to sleep and boondoggle on the job. this infuriates papyrus to no end, but the two brothers love each other very much. sans doesn't really care much about capturing humans; he likes good food, bad jokes, and a caring family.

one day, a human named frisk fell into the underground. sans had been speaking to a voice coming from the ruins near snowdin. sans made a promise to protect frisk at all costs. and so, frisk is greeted with the old whoopee cushion in the hand trick.

sans has a lazy, laid-back personality, and is quite friendly and well-known about snowdin. he likes to drink condiments, and he frequents the restaurant grillby's, whose patrons know him very well. his is a direct contrast to papyrus's businesslike personality. sans is known to make bad bone puns, and can play the trombone.

If you harm anybody who Sans cares about... you're gonna have a bad time.

Alignment: neutral good.

Link: http://undertale.wikia.com/wiki/Sans

--

Username: Leonir01

Name: Uriel Septim VII

Sex (if any): Male

Height (you can approximate): 5' 9"

Weight (you can approximate): 137 lb.

Description/Picture:



Universe: The Elder Scrolls

Abilities:

Uriel Septim has great skill in both leadership, swordsmanship, tactics, and various other things that would be useful to an emperor.

Bio:

Uriel Septim began his life in Cyrodil, where it also ended, or at least thats where it was supposed to. He ruled as Tamriel's emperor since he was 22 and aggressively helped expand Imperial influence into Morrowind and Blackmarch, provinces of Tamriel. He was later betrayed by one of his closest advisers, Jagar Tharn, and thrown into the real of Oblivion. For ten years he wandered Oblivion with felt like a living nightmare. Eventually he reemerged from Oblivion and removed Jagar from the throne he had taken. He peacefully settled all problems Jagar had caused and ruled Tamriel as Emperor for many more years. When he was 87 years old, he began to have strange dreams, even stranger than the ones he had gotten from his time in Oblivion. He began to see a person in his dreams who he believed would save Tamriel. This is quite similar to an earlier point in his life where he freed a prisoner from the Imperial prison and sent them to Morrowind because he felt that they would important, and it turned out they were the Neverarine, a reincarnation of a great Dunmer, Dark Elf, warlord. Due to this earlier point in his life, Uriel had no reason to doubt this person he saw in his dreams would help save Tamriel. Around this time, the Emperor began to face many assassination attempts on his life. Due to this fact, the Blades, the spies of the emperor, tried to help him escape through a secret tunnel that started from a prison cell. In the prison cell was the person Uriel had seen in his dreams. Uriel entrusted the person with his necklace that marked him as king to give to his son, Martin. right at the same time, an assassin sneaked up and killed Uriel, or they thought they did. Right before he was stabbed, he was transported to the Dimensional Clash.

Alignment: Lawful Good

Link: http://elderscrolls.wikia.com/wiki/Uriel_Septim_VII

Username: EropsToad

Name: Kiki

Sex (if any): Female

Height (you can approximate): 5'1"

Weight (you can approximate): 102.4 lbs

Description/Picture:

Universe: Kiki's Delivery Service

Abilities: Kiki's magic is directly linked to her creativity and purpose; trained in the ways of witchcraft, Kiki's primary power is flight and/or levitation, using a common house broom as a flying vessel. She has the ability to understand and converse with animals, and her best friend is her cat Jiji. If she becomes depressed and listless, her powers wane; if she becomes passionate and purposeful, her powers strengthen.

Bio: Thirteen-year-old Kiki leaves home to train as a witch with her talking black cat Jiji. She flies on her broomstick to the port city of Koriko. While trying to find somewhere to live, Kiki is pursued by Tombo, a geeky boy obsessed with aviation who admires her flying ability.

In exchange for accommodation, Kiki accepts a job delivering goods by broomstick from Osono, the kindly owner of a bakery. Her first delivery goes badly; she is caught in wind and loses the black cat toy she is supposed to deliver. Jiji pretends to be the toy until Kiki can retrieve the real toy. She finds it in the home of young painter, Ursula, who repairs and returns it to Kiki so she can complete the delivery and rescue Jiji.

Kiki accepts a party invitation from Tombo, but is delayed by her work and, exhausted, falls ill. When she recovers, Osono clandestinely arranges for Kiki to see Tombo again by assigning her a delivery addressed to him. After Kiki apologizes for missing the party, Tombo takes her for a test ride on the flying machine fashioned from a bicycle he is working on. Kiki warms to Tombo but dislikes his extroverted friends and walks home.

Kiki becomes depressed. She discovers she can no longer understand Jiji, who has befriended a pretty white cat. She has also lost her flying ability and is forced to suspend her delivery business. Kiki gets a surprise visit from Ursula, who determines that Kiki's crisis is a form of artist's block. Ursula suggests that if Kiki can find a new purpose, she will regain her powers.

While Kiki is visiting a customer, she witnesses an airship accident on television. A strong gust leaves Tombo hanging in mid-air. Kiki regains her flying power and manages to rescue him. She regains her confidence and resumes her delivery service. Kiki's parents receive a letter saying that she and Jiji are happy.

Alignment: Lawful Good

Link: https://en.wikipedia.org/wiki/Kiki%27s_Delivery_Service#Plot

--

Username: EropsToad

Name: Ben "Big Band" Birdland

Sex (if any): Male

Height (you can approximate): 7'7"

Weight (you can approximate): 2.5 tons

Description/Picture:

Universe: Skullgirls

Abilities: Big Band's abilities all relate to the wind symphony; all of them are powered by his iron lung, and he breathes through his mouthpiece to use the horns that Anti-Skullgirls Lab 8 installed on him. Trombones, trumpets, flutes, clarinets, bassoons... Even the giant saxophone sticking out of his back. Big Band also has a myriad of percussion instruments at his disposal as well.

Full moveset: http://skullgirls.wikia.com/wiki/Big_Band/Move_List

Bio: Ben Birdland has seen a lot in his time, including the worst of the Grand War. But nothing was worse than what he saw as a beat cop in New Meridian. When he ran afoul of his crooked unit, he was given a violent early retirement, and his broken body was left to spend the rest of its days in an iron lung. His good friend, Irvin does not betray him however.

That would have been the end of Ben’s story if it hadn't drawn the ears of the Anti-Skullgirl Labs. With little left to lose, he agreed to be rebuilt with their experimental procedures. Melded with the machinery that allows him to breathe and a powerful array of pneumatic weaponry, he was reborn as “Big Band.”

Now a senior member of Lab 8, he’s become a father figure of sort to the younger ASG soldiers. A firm believer in their cause, he has stayed with the project through its controversies and still sees his place on the front lines against the Skullgirl. His technology may be dated, but he more than makes up for it with experience and fortissimo.

He fought the previous two Skullgirls, Selene Contiello and Nancy Renoir, alongside Ileum.

Based on some of his dialogue, it can be assumed that he knew Squigly before she died. Even enough to refer to her by her real name.

He also knew about Valentine's group, The Last Hope, based off his victory dialogue against her. Including their fate since he will start sing about "The Last Hope Blues."

Big Band, is a observant detective who is committed to using his abilities to stop Skullgirls. When he was working as a police cop, he was one of the few (another being his former partner Irvin) who follows the rules and regulations while the others were corrupt. While he maintains himself to be calm and collected and prefers to talk things out, he will not hesitate to fight back when he has to. He is also fatherly towards the younger members of the Anti-Skullgirl Labs and shows consideration to others, such as Painwheel. Another example of his consideration is when he refused to kill Marie, who is carrying a part of the Medici Tower, under orders from Brain Drain since it will cause major damage to the area.

Alignment: Lawful Good

Link: http://skullgirls.wikia.com/wiki/Big_Band

--

Username: EropsToad

Name: Dawn

Sex (if any): Female

Height (you can approximate): 4'6"

Weight (you can approximate): 75 lbs

Description/Picture:

Universe: Pokémon

Abilities: Dawn is in amazing physical condition, able to run or bicycle all the way around Hokkaido without so much as breaking a sweat (but flying Pokémon are certainly a help). She has a Pokédex (updated to 2015, 6th Generation, ORAS) that collects data on Pokémon, and can easily check the status of each of her Pokémon partners with it. Dawn has a bottomless bag that can store everything from multiple fishing rods to 999+ Poké Balls to a freakin' bike and pickaxe. She wears on her wrist a Pokétch that has different apps loaded on it. Her Key Stone, for Mega Evolution, is linked to the bracelet on her right wrist.

Pokémon Team:

Infernape @ King's Rock (May cause opponent to flinch.)

Ability: Blaze (Powers up Fire-type moves when it is low on health.)
Moves:
-Flare Blitz (May burn the opponent. Hurts Infernape.)
-Close Combat (Lowers Infernape's defenses.)
-Gunk Shot (May poison the opponent. Infernape throws a trash can from out of nowhere.)
-Mach Punch (Always moves first.)

Honchkrow @ Life Orb (Increases damage output but causes Pokémon to wear out more easily.)

Ability: Moxie (Raises Attack after defeating an opponent.)
Moves:
-Brave Bird (Harms Honchkrow as well.)
-Fly (Honchkrow flies up high to avoid attacks, then dives upon the opponent.)
-Sucker Punch (Honchkrow attacks before the opponent can.
-Roost (Honchkrow lands and heals.)

Roserade @ Black Sludge (Restores HP of Poison-type Pokémon. Hurts all other types.)

Ability: Natural Cure (Heals statuses and diseases as it switches out.
Moves:
-Aromatherapy (Cures afflictions.)
-Giga Drain (Saps health from the opponent.)
-Sludge Bomb (May poison target.)
-Toxic (Badly poisons the target; damage gets worse and worse as time goes on.)

Bronzong @ Light Clay (Lengthens the amount of time that Light Screen/Reflect stay on the field.

Ability: Levitate (Can float.)
Moves:
-Stealth Rock (Sets up a trap of pointed stones around the opponent.)
-Light Screen (Reduces the effect of energy/elemental attacks upon its team.)
-Reflect (Reduces the power of physical blows upon its team.
-Gyro Ball (The slower it is, the more powerful this move. Bronzong is very slow; therefore, Gyro Ball is very strong.)

Gastrodon @ Leftovers (Restores its health over time.)

Ability: Storm Drain (Draws in water to raise its Special Attack.)
Moves:
-Surf (Creates a massive tidal wave to slam the target.)
-Earth Power (Erupts the earth under the target; may make them more susceptible to special moves)
-Recover (Restores its own cells)
-Toxic (Badly poisons the target; damage gets worse and worse as time goes on.)

Glalie @ Glalite (One of a variety of mysterious Mega Stones. If given to Glalie, it will be able to Mega Evolve.)
Normal:
Mega:
Ability: Ice Body (Restores HP in the hail.)
Mega Ability: Refrigerate (Turns Normal moves into Ice moves and makes them more powerful.)
Moves:
-Return (Standard attacking move, depends on the strength of the bond between Pokémon and Trainer. More powerful as Mega Glalie.
-Hail (Causes a hailstorm. Hail harms any entity not based on ice.)
-Blizzard (100% accurate in hail. May freeze the opponent.)
-Dark Pulse (May cause opponent to flinch.)

Bio: Dawn lives in Twinleaf Town with her mother and dreams big, so she and her best friend (and soon-to-be rival) have high hopes of catching the legendary Pokémon of their nearby lake. After meeting Professor Rowan and his assistant Lucas, they are attacked by wild Starly and as a last resort, use the Pokémon in the briefcase the Professor has forgotten. After bringing the Pokémon back Dawn receives the Pokémon she used as well as a Pokédex and goes on to gather the eight Badges of Sinnoh, defeat Team Galactic and conquer the Pokémon League all before taking on the Battle Tower.

She has to stop Team Galactic from trying to use either Dialga (Diamond) or Palkia (Pearl) to destroy the entire universe in order to create a new one.

This iteration of Dawn uses sixth-generation Pokémon mechanics, so she has access to Mega Evolution.

Alignment: Lawful Good

Link: http://bulbapedia.bulbagarden.net/wiki/Dawn_(game)

--

Name:  Jericho
     
   Sex (if any):   Male
     
   Height (you can approximate):   5'1"
     
   Weight (you can approximate):   192 lbs.
     
   Description/Picture:  

     
   Universe:   Infection
     
   Abilities:   Jericho has proven to be immensely resilient, having survived conditions that would have killed even the strongest of men. Jericho is capable of surviving burns directly from rocket engines, temporarily the vacuum of space, and large chunks of metal crushing him. While not immortal or anything of the sort, the phrase "What doesn't kill you makes you stronger" applies very well to Jericho. If one wants him dead, they better sever the head just to be safe if they don't want him 'coming back from the dead.'

Combat-wise, Jericho is moderately skilled with firearms, but prefers getting up-close and personal, using his expertise at hand-to-hand combat combined with his cybernetics. His robotic feet are capable of extending twice their size with tremendous force.

In Jericho's other hand in the picture, one can see a sort of blade in his grasp. This was original a spiked exo spine that he ripped from his body to use as a weapon.
     
   Bio:   Jericho's story begins on one of the few planets under DPA protection, a haven from the disease that ravaged the rest of the galaxy. During his time here, Jericho took great pleasure in using his connections to cause terror among the other poor survivors.

Though a certain group of survivors caught his eye, and anger due to his perceived disrespect. He organized a mob to attack this group. His attack was prevented by DPA forces who fired their high-frequency sound-based weaponry on the crowd, leaving few survivors.

The planet was slowly succumbing to chaos as the disease drew near, forcing the group to flee to the DPA capitol planet, with Jericho following.

Multiple times, Jericho initiated combat against the survivors, only to be thwarted each time. After their final battle as the DPA capital planet fell into ruin, Jericho was crushed by a massive six-legged robot.

Against all odds, Jericho survived the wreckage and zombies and clung to the outside of the survivor's last vessel, puncturing holes in its walls to suck out the air. One of the survivors sacrificed their lives to stop Jericho, shoving him off into the infinite void of space, where he would slowly run out of conserved air and die. Once and for all.
     
   Alignment: Chaotic Evil
     
   Link:  http://forum.spore.com/jforum/posts/list/80460.page

--

Username: Cardiackid

Name: Isaac

Sex (if any): Male

Height (you can approximate): 5 ft. 7

Weight (you can approximate): 130 lbs.

Description/Picture:  

Universe: Golden Sun

Abilities: Isaac is a Venus adept.  This means that he is a user of the powers of Earth.  There are various forms of Venus psynergy, so I'll simply provide a link.
[url=
http://goldensun.wikia.com/wiki/List_of_Venus_Psynergy]
http://goldensun.wikia.com/wiki/List_of_Venus_Psynergy[/url]

You might see the classes.  Classes are achieved by carrying various "Djinn" with you.  Djinn can grant you the ability to use summons and to use their powers in battle.

http://goldensun.wikia.com/wiki/Djinn

http://goldensun.wikia.com/wiki/Venus (this page contains general info on the venus element and its summons)

Bio: Isaac is a 17 year old "Venus adept."  He is able to use earth-based psynergy as a result, but is also able to use other forms of psynergy.  Isaac grew up in a town known as Vale, which was located near the Sol Sanctum.  One day, a boulder came crashing down from Mount Aleph where the Sol Sanctum was located, presumably killing Isaac's father, and his friend Jenna's entire family.  Isaac was attacked by two strange figures while out during the chaos.

Some years later, Isaac, Jenna, and his friend Garet are going up to Mount Aleph to explore the Sol Sanctum with an old man named Kraden.  The two figures re-appear, known as Saturos and Menardi.  They are going to infiltrate the Sol Sanctum, and Kraden, overhearing them, decides to explore the areas they suggested to exist.  Isaac and co. follow Kraden into the Sol Sanctum where they manage to discover a hidden secret; a room containing the elemental stars, items that one could rule the world with if they possessed them all, according to Kraden.  Just as Isaac and Garet are about to take all of the stars, Saturos, Menardi, and their two accomplices, including a green haired man named Alex, appear to take them.  Isaac and Garet give away the stars in return for ensurance of Kraden and Jenna's safety.  Saturos and Menardi guarantee that the two will remain unharmed, because their last accomplice is actually... Jenna's brother, Felix, who supposedly died.  Isaac and Garet embark on an adventure to stop Saturos and Menardi from destroying the world, and releasing the powers of alchemy upon the world of Weyard once more.

Alignment: Neutral Good

Link: http://goldensun.wikia.com/wiki/Isaac

http://goldensun.wikia.com/wiki/Gallery%3AIsaac

--

Username:  SpongeBobRocks23
 
Name:  Marionette
 
Sex (if any):   Gender not confirmed.
 
Height (you can approximate):   5'11-6'4"
 
Weight (you can approximate):   24 lbs
 
Description/Picture:  
 
Universe:   FNAF
 
Abilities:   The Marionette has various abilities that revolve around hypnosis. Seeing that he is in fact a puppet, he has no problem in mastering the abilities given to him. Not only can he manipulate people against his own will, but he can also hum a tune that can make people fall asleep. This tune being the song "My Grandfather's Clock".
 
Bio:   The Puppet is an animatronic puppet and the presumed main antagonist of Five Nights at Freddy's 2. It is located in the Prize Corner and will only exit if the Music Box is left unwound for too long. Puppet has a white face with black, hollow eyes (aside from its jumpscare and a small in-game cutscene, where it gains small white pupils). Its face is similar to that of a Pierrot, with rosy red cheeks, purple stripes that stretch from the bottom of its eyes to the top of its mouth and red lipstick painted on in an exaggerated pucker. Its body is somewhat reminiscent of a sock monkey's, with its round, oblong shape, thin waist, three white buttons, rounded hands that feature three spindly fingers each and white stripes on the wrists and ankles, along with a thin pipe for a neck. Technically speaking, it has no feet, but its legs are tapered to a point. It has neither hair nor head accessories. It's quite lanky, and according to one of the hallucinations in which it appears, it stretches from the floor to the ceiling of the pizzeria.
 
Alignment:  Lawful Good
 
Link:  http://freddy-fazbears-pizza.wikia.com/wiki/The_Puppet

--

Username:  SpongeBobRocks23

Name:  Weegee
 
Sex (if any):   Male
 
Height (you can approximate):   175 cm
 
Weight (you can approximate):   60 Lbs
 
Description/Picture:  
 
Universe:   YouTube Poop
 
Abilities:   Weegee, being the powerful being that he is, has very enhanced abilities. Not only can he shoot lasers out of his eyes, but he's also able to draw electric energy from his laser eyes and create multiple new attacks, such as charged punches, electric fire, spinning electricity and much more. Not only that, but Weegee has the stamina of a Super Sayin, so he's a very skilled fighter!
 
Bio:   Weegee is an old internet meme that was made from the game Mario is Missing as Luigi's Sprite. It originated on 4chan and became popular on DeviantArt. While people confuse it with Luigi they are in fact wrong. Luigi is an Italian Plumber while Weegee is an evil being (presumed by some to be a god) bent on universal destruction, leaving their appearance the only similarity. He is believed to be the younger brother of Malleo. Weegee is known for his extremely powerful gaze. If one sees Weegee, he will have about two seconds before the gaze took effect. If he closes his eyes, his eyelids will melt away, leaving him unable to blink or look away due to paralysis. If he wears sunglasses, he will somehow be fully immune to the stare.
 
Alignment: Lawful Netural
 
Link:  http://youtubepoop.wikia.com/wiki/Weegee

--

Name: No Actual Name, though for description purposes I'll call it Clay.
Sex (if any): None
Height (you can approximate): None
Weight (you can approximate): Light as a feather
Description/Picture: A light grey thick liquid
Universe: Zandoo Industries
Abilities: Clay is is capable of literally nothing but moving about and extremely simple thought. However, exposure to people, causes it to slowly take their appearance, personality, abilities, etc. Eventually Clay could develop its own personality and choose to no longer change, but that would take a very long time. Exposure to many different people at once, would cause Clay to become a mixture of them all.
Bio: Created by Zandoo Industries in a failed attempt to make a biological toaster, Clay was thrown into the nearest black hole when it in fact, could not make toast when bread was jammed into it. It just made the bread taste funny.
Alignment: True Neutral

--

Name: Explozevo
Sex: Male
Height: 6'2"
Weight:153 lbs.
Description/ Picture:
(Yes I had to use the Explodisko picture)
Universe: Explozevo
Abilities: Explozevo carries an arsenal of explosive weaponry with him. However, he tends to favor his grande launcher. If left weaponless, Explozevo uses his expert craftsmanship and knowledge of explosives to create something new to defend himself with, such as the "Bean Bomb." He receives no damage from explosions, but is still capable of being harmed by things like debris from said explosion.
Bio: Explozevo, born in Mexico, lived in an orphanage for the first six years of his life. He was given to two parents who barely had time for him. His adopted father was involved in an illegal drug cartel, and his new mother was always cleaning the house from the mess her husband makes. She always tried to spend time with Explozevo when she could. When they learned of Explozevo's experiments with explosives, his adopted father beat him and then his new mother when she tried to intervene. At age seven, Explozevo put a small explosive in his father's drink. Although she regretted it, his new mother kicked him out of the house. Explozevo lived on the streets, gaining a reputation for his mastery with explosives. Eventually his skill landed him a job with the government in the assembly of advanced weaponry. While Explozevo was at a bomb warehouse, one of the largest bombs ever created by the Mexican government exploded only ten feet from Explozevo. Explozevo somehow survived the blast, but his joy of living faded quickly when he was framed for the explosion. He was banished from Mexico. During his escape from the country he was shot, and survived only because of his semi-bulletproof sweater he wore under his shirt. He eventually found his way into The United States of America, and only 30 miles from the border was an abandoned missile warehouse. A lot of other things then happened, but Explozevo's life story could literally be its own book.
Alignment: Chaotic Good

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Username: Cardiackid

Name: Dark Pit

Sex (if any): Male

Height (you can approximate): 5 foot 5

Weight (you can approximate): 120 lbs.

Description/Picture:


Dark Pit in Smash

Universe: Kid Icarus

Abilities: http://kidicarus.wikia.com/wiki/Dark_Pit#Abilities

Dark Pit, like Pit, is capable of wielding the various weapons of the Kid Icarus universe.  Dark Pit's signature weapons are the Silver bow and the Dark Pit staff, both of which can be used for melee and ranged combat (like all Kid Icarus weapons.)  Dark Pit can also use the Violet Palm and EZ Cannon in this RP.

Dark Pit used to have unlimited flight capabilities but lost them after his defeat of [Amazon] Pandora at the Rewind Spring in Chapter 22.

Dark Pit's abilities, are, almost exactly the same as Pit's.

Bio: Dark Pit, the dark clone of the light hero Pit, is joining Dimensional Clash 7.5!  Dark Pit originated from Pandora's Mirror of Truth.  Pit destroyed the Mirror, but just as he did so, it created a clone copy of him, Dark Pit.  However, instead of being loyal to Pandora, Dark Pit was a rebel and he fought against Pandora alongside Pit.  Dark Pit disliked Pit at first, insisting that Pit was copying his act.  The two were rivals for a long time until Dark Pit realized that his soul was connected to Pit's and that he had to live with Pit in order to exist.

Alignment: Chaotic Neutral

Link: http://kidicarus.wikia.com/wiki/Dark_Pit

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Username:  Catdragon101
 
Name: SCP 682 "hard to destroy reptile"
 
Sex (if any):  Male probably
 
Height (you can approximate):   Varies
 
Weight (you can approximate):   Maybe around the heavy weight off half a ton, being a big, swampy looking croc.
 
Description/Picture:   Spooky, swampy, crocodile/ alligator look.
 
Universe:   SCP - Containment breach
 
Abilities:   Adaption, speed, superhuman strength, reflexes. Can also regenerate skin/stuff, but don't worry, its not immortal.
 
Bio: SCP 682 has a cell that is to be constantly filled by acid to prevent escaping. He had an interview once, resulting with a bit of knowledge, although not too much. It proved he can speak English, possibly others. 682 has also shown the fact it hates all forms of life. Despite that, there can be a chance of preforming a "alliance". 682 is in the keter class. One day, came the breach. The acid stopped flowing into the cell, providing 682 a change. To escape. Taking this, he was able to break out. He was also able to cause a lot of damage, before being knocked out. Or was he? That my friends, was when he was brought to the dimensional clash.
 
Alignment: Chaotic evil
 
Link: http://www.scp-wiki.net/scp-682

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Username: NathanielRD
 
Name: BonziBUDDY
 
Sex: Male
 
Height: 4.3
 
Weight: 67 Pounds
 
Description/Picture:  



He will explore the Internet with you as your very own friend and sidekick! He can talk, walk, joke, browse, search, e-mail, and download like no other friend you've ever had! He even has the ability to compare prices on the products you love and help you save money! Best of all, he's FREE!
 
Universe: Microsoft Windows
 
Abilities: Can collect personal information from people under the age of thirteen.
 
Bio:  

BonziBuddy, stylized as BonziBUDDY, was a piece of adware distributed by Bonzi Software between 1999 and 2004. The software provided an on-screen software agent designed to help users surf the Internet by using Microsoft Agent technology. In 1999, the software used a green parrot called "Peedy" licensed from Microsoft, and in later versions, a purple gorilla named Bonzi.

Alignment: Neutral Good
 
Link: http://malware.wikia.com/wiki/BonziBUDDY

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Username: Heronlover7

Name: Broodmother Lysrix

Sex: Female

Height: 50 ft

Weight: 10 tons

Picture:

Universe: Ark: Survival Evolved

Abilities: can spray a webbing that makes things stop moving, spray acid webs, and lay live araneos (smaller spiders)
Araneo pic:

Bio:

Broodmother Lysrix is the first boss monster of the game ARK: Survival Evolved. She is a giant spider, and can only be summoned with a combination of extremely rare items, such as the arms of a tyrannosaurus dominium, and the teeth of a megalodon. She is extremely powerful, strong enough to face off with even the Dragon.

Alignment: Chaotic Evil

Link: http://ark.gamepedia.com/Broodmother_Lysrix

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Username: Heronlover7

Name: DodoRex

Sex: Male (Presumably)

Height: 65 ft at the shoulder

Weight: 8 tons

Picture:


Universe: ARK: Survival Evolved

Abilities: can summon a mob of zomdodos(undead dodos), can breath fire, and can gain health back at a tremendous rate.

Bio: The DodoRex was originally a fan made dossier, and was suggested by the ARK devs until the release of the Halloween Event "Fear Evolved" where, every 3 in game nights, the DodoRex would spawn,and wreak havoc across the ARK. It is the most powerful Boss, even stronger than the Dragon, but is slightly challenged by the Giganotosaurus.

Alignment: Chaotic Evil

Link: http://ark.gamepedia.com/DodoRex

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Username: EropsToad

Name: Dream Eaters

Size of group: Infinite; they reside in the realm of sleep.

Description/Picture:

Spirit:

Nightmare:

Universe: Kingdom Hearts

Abilities/Equipment: Full list of Dream Eaters can be found here: http://kingdomhearts.wikia.com/wiki/List_of_Dream_Eaters

History: Following the defeat of Ansem, Seeker of Darkness, at Sora's hands, a portion of the worlds attacked by the Heartless remain submerged in sleep. Yen Sid explains that though this means the Heartless cannot reach them, they are instead plagued by Dream Eaters, entities produced by the darkness present in these specific worlds and that seek the worlds' Keyholes. There are two kinds of Dream Eaters, benevolent Spirits and malevolent Nightmares, constantly in conflict with each other.

As part of their Mark of Mastery exam, Sora and Riku journey into the Sleeping Worlds to awaken them, recruiting Spirits to help them in their quest and battling and destroying Nightmares.

Shortly after Sora first meets Neku, the two of them are surrounded by Dream Eaters. Neku summons his own Dream Eater, a Necho Cat, and after the battle, he convinces Sora to partner with the Dream Eaters himself. Joshua suggests the same to Riku after they meet.

Beat summons a Kooma Panda in an attempt to fight Joshua, but it attacks Riku instead.

When Sora and Riku return to Traverse Town, they find that their companions have abandoned using Dream Eaters, and have instead simply banded together with their partners. They also find out that a powerful Nightmare, the Spellican, has been wreaking havoc on the city, and that the participants in the Reaper's Game are tasked with eliminating it. Sora and Riku manage to corner the Nightmare, but it summons several other powerful Nightmares as a diversion, allowing it to escape.

Eventually, Mickey's actions in Symphony of Sorcery accidentally summon the Spellican, who takes control of Mickey and forces him to continually conduct music, causing chaos. However, Sora, with Riku's help, manages to reach the Spellican and defeat him.

Riku eventually makes his way to The World That Never Was, and finds himself face to face with Ansem, who reveals that Riku has been within Sora's own dreams from the beginning as a Dream Eater, in order to protect Sora from the machinations of the new Organization XIII. However, the Organization had already managed to force Sora into a deep sleep.

After defeating Ansem and escaping to the real World That Never Was, Riku finds himself at a dead end, unable to reach the Castle That Never Was, where Sora is trapped. He soon notices Sora's Meow Wow at the entrance to the castle, however, and uses the power of his own Komory Bat to forge a link between the Spirits and ride a Dreamline to the castle.

Following Young Xehanort's defeat at Riku's hands and Sora's rescue, they return to the Mysterious Tower, and Riku dives into Sora's dreams in order to wake him up. In order to defeat the Armored Ventus Nightmare, Riku absorbs the power of all his Spirits and wins in one final clash.

After Sora revives, and Riku is named Keyblade Master, Sora decides to visit the sleeping Traverse Town again, and he is reunited with all of his Spirit friends.

Alignment: Good (Spirits), Evil (Nightmares)

Link: http://www.khwiki.com/Dream_Eater

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Username: EropsToad

Name: Heartless

Size of group: As many as there are hearts that have been taken by the darkness.

Description/Picture: The emblem of the Heartless. The Heartless themselves vary by appearance.

Universe: Disney->Kingdom Hearts

Abilities/Equipment: Varies. Heartless have a myriad of unique, and very dangerous, abilities.

History: The Heartless are twisted creatures created from hearts that have been separated from their bodies. Particularly strong Heartless are formed from those who have strong hearts, such as Sora, whose Heartless became Sora's Heartless. Heartless are devoid of emotion. Throughout the Kingdom Hearts series of video games, the Heartless have been sent by the villains to infest many of the Disney worlds, in order for Ansem, Seeker of Darkness to take Kingdom Hearts.
There are two types of Heartless: pureblood and emblem. Purebloods are made from the essence of the heart itself, while emblems are made by tying the heart to a body.
The Heartless seek to devour the hearts of worlds, thus plunging them into darkness.

Alignment: Evil

Link: http://www.khwiki.net/Heartless

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Name: Maleficent

Sex (if any): Female

Height (you can approximate): 6'2"

Weight (you can approximate): 148.4 lbs (approx.)

Description/Picture:  

Universe: Disney->Sleeping Beauty

Abilities: Dark magic, the most powerful and dangerous form of magic there is. However, because of her seriousness, she lost her Toon physics.

Bio: Maleficent is the evil fairy from Sleeping Beauty. She is the self-proclaimed "Mistress of All Evil." She hates her good sisters, and attempted to cast a spell upon the child they blessed in order to kill her on her sixteenth birthday. (Some sweet sixteenth for poor Aurora.) When the girl just fell asleep when she pricked her finger on the spinning wheel, Maleficent created a wall of vines to surround the castle and prevent anybody from waking her up. She was defeated by Prince Philip, who threw a sword at her while she was in dragon form.

A recurring villainess in Dimensional Clash, Maleficent returns once more to wreak havoc upon the heroes of the Omniverse. So, what else is new?

Alignment: Chaotic Evil

Link: http://en.wikipedia.org/wiki/Maleficent

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Name: Nobodies

Size of group: As many as there are husks of those whose Hearts have been rent.

Description/Picture:

Universe: Kingdom Hearts

Abilities/Equipment: Full list of units available in the link.

History: Nobodies are born when a Heart is swallowed by darkness and becomes a Heartless. They are the remaining parts left behind by the heart: the body, giving a Nobody form, and the soul, giving the Nobody life. However, only those with a strong will, such as Sora, are actually able to continue on as Nobodies. Those with the strongest wills manage to retain human forms (under special circumstances, the Nobody is formed with some slight changes in appearance), while the rest possess malformed, somewhat monstrous, barely humanoid appearances, such as with Creepers and Dusks. Nobodies become more humanoid the stronger their will.
All Nobodies vanish from the Realm of Light upon their creation at the loss of a heart and the creation of a Heartless. They are born in a world in-between the Realms of Light and Darkness, such as Twilight Town or Castle Oblivion. However, because of this and their lack of hearts, they are shunned by both Light and Darkness, and do not truly exist.
Because of their missing hearts, Nobodies are said to be incapable of feeling emotions by every credible source. Some humanoid Nobodies pretend to possess emotions, fooling others as well as themselves. On the other hand, Nobodies manage to keep their memories of their former lives, but unusual Nobodies lack memories of their former selves. Through these memories, Nobodies are able to remember what it was like to have emotions, thus allowing them to respond correctly to specific situations. Despite their lack of emotions, Nobodies are able to think for themselves and attack with definite planning (as opposed to the Heartless, which are mindless and function on pure animal instinct). Nobodies also seem to be able to experience physical sensations, such as pain, as they negatively react to taking damage, and Naminé passed out from the pain of being impaled on Marluxia's thorns (this was seen only in the Chain of Memories manga). The Kingdom Hearts: Chain of Memories manga and several other media forms provide an alternative view, saying that they do have emotions, but are plagued by a feeling of uncertainty and emptiness due to not having hearts. The manga further displays this "plagued" feeling by showing the members engaging in tasks like jigsaw puzzles, cooking, and reading to try to fill their emptiness.
Although never stated, the events of the Battle of the 1000 Heartless implied that Nobodies are stronger than Heartless, since the Nobodies were able to easily overpower the Heartless. At the very least, they are just as powerful, and the fact that they are much more intelligent than Heartless only heightens the threat that they pose.
However, it seems that unusual Nobodies (like Roxas and Naminé) possess true emotions. Roxas and Naminé were born without any memories of their past lives due to the unusual nature of their births, and thus had no basis for any pretend emotions. Additionally, they co-existed with their original selves (Sora, the Keyblade Wielder of the Realm of Light and Kairi, a Princess of Heart, respectively) and held half of their essence within them, thus making them more human than other Nobodies. Although Axel denies the idea of feeling emotions, he shares a bond with Roxas and claims that Roxas makes him "almost feel like he has a heart" and has acted on his feelings of friendship a number of times.
When defeated, Nobodies are dragged into darkness; however, when a person's Heartless and Nobody both are defeated, that person is restored to their original, complete form, with their memories from their time as a Nobody intact. Lea, Ienzo, Dilan, and Aeleus all return to their human forms after their Nobodies are defeated; presumably their Heartless had been defeated at an earlier point.
It is implied more than once that high-ranking Nobodies can be reduced to a lower rank. Some members of Organization XIII consider being turned into a Dusk an implied disciplinary measure.
In Kingdom Hearts 3D: Dream Drop Distance, it is revealed that Nobodies actually can cultivate new hearts and develop emotions on their own over time, as was the case with Roxas, Axel, and Naminé, but Xemnas and Xigbar deliberately kept the other Organization members in the dark about this as part of Master Xehanort's plans.

Alignment: Evil

Link: http://www.khwiki.com/Nobody

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Name: Thanos
Sex (if any): Male
Height (you can approximate): 6'7"
Weight (you can approximate): 985 lbs
Description/Picture:
Universe: Marvel
Abilities: Thanos is a mutant member of the race of superhumans known as the Titanian Eternals. The character possesses abilities common to the Eternals, but amplified to a higher degree through a combination of his mutant Eternal heritage, bionic amplification, mysticism, and power bestowed by the abstract entity, Death. Demonstrating enormous superhuman strength, stamina, and durability, Thanos can absorb and project vast quantities of cosmic energy and is capable of telekinesis, telepathy and matter manipulation. Thanos is an accomplished hand-to-hand combatant, having been trained in the art of war on Titan.

Thanos is a genius in virtually all known fields of advanced science and has created technology far exceeding contemporary Earth science. He often employs a transportation chair capable of space flight, force field projection, teleportation, time travel and movement through alternate universes. Thanos is also a master strategist and uses several space vessels, at least 3 under the name of Sanctuary, as a base of operations.
Bio: Thanos became one of the most powerful and feared warlords ruling over a distinct region of space, having gained control over the deadly army of the Chitauri, eliminated the Zehoberei race and a Luphomoid family to raise two young women from both races, Gamora and Nebula, to be devoted and deadly assassins.

Thanos greatly desired the Infinity Stones, objects of immense power that held considerable dominance over the various forces that occupied the universe, and forged several alliances in order to locate them. He successfully located at least one of the stones; the Mind Stone, hiding it inside a Scepter that was capable of manipulating minds.

Through many years of searching, Thanos discovered a lead on the Orb's location, sending Nebula and Gamora to the Cloud Tombs of Praxius under the command of his ally, the Kree soldier Korath. Nebula fell victim to a trap during the mission, and Thanos, not one to tolerate failure, forbade Gamora from rescuing her. Nebula was forced to amputate her own arm in order to escape. The Orb was never recovered, but Thanos let the failure pass and resumed his search.

Thanos discovered that the Tesseract, the Space Stone, was on Earth, and allied himself with the exiled Loki, providing him a bladed Scepter with one of the Infinity Stones embedded inside, and the Chitauri, who would help him conquer the planet in exchange for the Tesseract. Once Loki had arrived on Earth, he succeeded in acquiring the Tesseract, but as he was preparing for his invasion, he was contacted by Thanos. Through his intermediary, The Other, Thanos threatened the Asgardian god of mischief, saying that if he failed in delivering the Tesseract, Thanos would force him to endure a new kind of suffering.

After Loki was defeated and both the scepter-laden Infinity Stone and the Tesseract transported to HYDRA and Asgard, respectively, The Other reported to his master that the Earth's inhabitants were not as weak as they were thought to be. He also declared that challenging the Earth's heroes would be to court Death. To this, Thanos simply smiled.

Some time later, Thanos brokered a deal with his old ally, Ronan of the Kree, promising to lend a fraction of his forces in a genocide against the Xandarians in exchange for aiding in the search for the Orb. Ronan discovered the true location of the Orb on the planet Morag and attempted to deliver it to Thanos, but an unexpected turn of events ensued and the stone fell into the possession of Ravager member, Peter Quill. Unwilling to be denied another stone, Thanos ordered Ronan to pursue Quill and recover the stone, sending Gamora to aid the Kree in his pursuit.

Gamora found Quill first, cornering him on Xandar where he was attempting to sell the Orb. She recovered it, but what Thanos did not realize is that Gamora had chosen to cut all ties with him and now planned on handing the Orb over to the infamous Collector, Taneleer Tivan, who also sought the stones. When Ronan relayed news of Gamora's betrayal to Thanos, the Kree berated the Mad Titan for not taking the situation seriously and even murdered The Other when he lectured Ronan on not showing Thanos respect. Undaunted by The Other's death and Ronan's complaints, Thanos turned Ronan away, instructing him to return to his task and correct Gamora's betrayal, which he was only slightly irked by. He instructed Nebula to take Gamora's place as Ronan's aide in the endeavor.

Ronan and Nebula both eventually stole the Orb from Gamora, Quill, and their allies, but when Thanos was contacted by Ronan, he was furious to discover that the Kree, having experienced the power of the Orb firsthand, intended on keeping the Infinity Stone for himself. Nebula, contemptuous towards Thanos after the horror he forced her to endure throughout her youth, used this opportunity to betray him and join up with Ronan permanently. Now believing himself superior to Thanos, Ronan promised to come after the Dark Lord once he had finished Xandar. Unphased, Thanos cut contact with the pair without even putting in another word.

Ronan would eventually perish at the hands of Gamora and her companions, who gave the stone to the Nova Corps, making another Infinity Stone lost to Thanos.

With Loki and Ronan both having failed him, and both of his daughters lost to him, Thanos had finally grown tired with the lack of progress in his crusade and decided to take matters into his own hands. He retrieved an Infinity Gauntlet and began to hunt for the Infinity Stones himself.

Thanos is power hungry, searching for the Infinity Stones with the apparent goal of controlling all of existence. He desired to use the Tesseract to look beyond the known worlds to find greater ones that it would unveil. He is sadistic and cruel, finding children that he can raise to be assassins and forcing them to watch as he murders their families. He is intimidating and frightening, with Ronan the Accuser showing visible signs of fear in his presence and Loki doing so at the mere mention of him, as well as being able to command the Chitauri army unchallenged. Thanos has an unforgiving nature; The Other warned Loki that he would know a new kind of pain if he did not give them the Tesseract, Thanos threatened to bathe the starways in Ronan's blood if he failed to deliver the Orb and forbade Gamora from rescuing Nebula when the latter fell into a trap whilst on a mission in the Cloud Tombs of Praxius. He has little to no regard for his followers, showing no empathy when Ronan killed The Other and referring to Gamora as his "favorite daughter" even with Nebula present. He inspires no love, as he is despised by his own "daughters" Gamora and Nebula. He is also manipulative and untrusting, sending Ronan to retrieve the Orb for him and not telling him that it contained an Infinity Stone. He keeps a low profile, lurking in the shadows and making others do his work for him. However, after both of his alliances backfired, he decided to hunt for the Infinity Stones himself.
Alignment: Neutral Evil
Link: http://marvelcinematicuniverse.wikia.com/wiki/Thanos

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Username: Leonir01

Name: Neo-Empire

Size of group: Countless Stormtroopers, Uruk-Hai, and droids.

Description/Picture:









Universe: Star Wars/Lord of the Rings/Dimensional Clash

Abilities/Equipment:

The Neo-Empire has hundreds of Star Destroyers, frigates, Droid carrier ships, and other unique ships, including the recently completed Super Star Destroyers Executor and Lusankya. Most importantly, they control the Death Star, a giant space station that can destroy planets (no, I will avoid using it most of the time so I don't godmode with it).

History:

The Neo-Empire is an alliance formed between the Dark Lord Sauron, General Grievous, and Palpatine's New Order (The Empire) in the seventh great Dimensional Clash. Using the remains of the robot Ven, the Neo-Empire was able to create a new hyperdrive that allowed them to travel though dimensions. While the Neo-Empire was not able to do much during the Clash, when it ended abruptly in Middle-earth the group as a whole returned to the Star Wars universe from around the time where the Empire got pulled into it originally came. They have crushed most of the Rebellion and have declared themselves the Neo-Empire to the galaxy. Meanwhile on Kamino and Geonosis, using a cat, mouse, and an unusual rabbit the Neo-Empire has created a new secret weapon yet to be used. Imperial scientists have been researching what caused the Clash, but have yet to find anything. The Neo-Empire enters this Dimensional Clash when a lone droid army ship carrying General Grievous gets pulled in.

Alignment: Chaotic Evil

Link: https://forum.spore.com/jforum/posts/list/82735.page
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Join date : 2015-12-28
Age : 19
Location : Dating Papyrus

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by EropsToad on Mon Dec 28, 2015 5:03 pm

Character list part 2

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Username: EropsToad

Name: Antasma

Sex (if any): Male

Height (you can approximate): Bat: 1’4” Nightmare: 8’8”

Weight (you can approximate): 0

Description/Picture:

Universe: Super Mario

Abilities: In his bat form, Antasma is able to screech ultrasonic waves that will stun a foe or power up an ally. He is also able to carry great weights such as Bowser and fly long distances. This ability is very similar to Cackletta's bat transform ability.

When fighting Mario in Dream's Deep (his second battle against him), he is in this state and has cloned himself into many similar bats that fight alongside Bowser. The Antasmas attack when targeted by Mario (even if not hit) will lash out similar to how Antasma does in his prior and later battles against him, however in this instance, the Antasma Bats in line with him may swoop down at Mario and must be hammered away by him in order to successfully avoid damage rather than him having to jump over them. All other Antasma Bats not in line with him will not attack Mario.
In his true form, Antasma is able to hover & teleport from locations. He is also able to grow vines which he spreads through Neo Bowser Castle to supply power to it from Bowser's dreams. He is also, like Prince Dreambert, able to turn into a pillow. Later on Antasma makes a wish to be able to create Dream Portals whenever he wants to prevent future imprisonment.

When fighting Antasma in the Dream World the third time, his powers are greatly amplified, and has a new form, which is much like the form he had in his first battle against Mario.
During his third battle, Prince Dreambert will heal Mario by 30HP at the start of Mario's attack turn(s). Antasma is able to create a ring of Antasmunchies around him, which he eats several of before attacking to normally give him the POW Up status if not cancelled out by badge effects. He is also able to trap Dreamy Luigi in an Antasmunchie and mix them around to prevent defeat of the Antasmunchie holding him captive. If Antasma eats the one containing Dreamy Luigi, his power increases tremendously. He spits Dreamy Luigi out after several turns.
Antasma, after taking a sufficient amount of damage, may hang off the top of the screen like a bats normally would, raising a shield around him and hibernating to recover health (200 HP per Antasma's attack turn after the turn the move is activated) when this happens. The Antasmunchies will come to life when this happens, growing legs and spikes on their tops. The Antasmunchies can normally give Mario the DEF Down status (if not cancelled out) when struck by one. Destroying all the Antasmunchies will pull him out of hibernation. The last use of Antasmunchies is as a ring of explosives.

Antasma will create a ring of Antasmunchies, to then chase Mario and throw the ring straight at him, however, Antasma may redirect the throw by signalling and pointing left or right when low on HP. Mario must run where the middle of the ring will be upon the ring landing as Antasma will make the ring compress and explode if Mario jumps over them, the wave of explosion hitting Antasma and dealing a large amount of damage. If Mario fails to do this, he will take damage and the wave of explosion will cease to occur.

Antasma can also turn into a group of bats, whom will all flying towards or behind or in front of Mario like in the first battle against him, Mario having to jump over all the bats in line with him that are on his level, or having to idle under bats flying above his level in line with him. Mario may get a dark cloud around him if he gets hit by the bats, and will fall asleep into a nightmare when the attack ends. When this happens, Mario will find himself being chased by a slightly larger Antasma that shoots purple fireballs every so often which must be jumped over. Portals are found throughout the nightmare, and upon Mario reaching the end of the nightmare's area, he'll return to the start of the area after going through a dark, foggy intermission.

To escape, Mario has to find the rainbow portal, which contains coins and a Super Mushroom, the others contain sawblades that damage Mario upon contact, and will put Mario back into the chase at the bottom of them. When inside the portals, Mario's descent can be controlled by the player's tilting of the system. Through a timely jump just before falling inside a portal, Mario can reveal a portal's colour, but as he doesn't enter the portal, he can still fall inside it upon another loop of the nightmare.

Antasma may also create clones of himself, with the true one reveals an electrical ball. He will then hide the ball, and the Antasmas go into a line and reveal what they are holding, stopping at the real Antasma who fires the electrical ball at Mario instantly upon revealing it. The electrical ball can cause a DEF down status to Mario if hit, but can be deflected back into the real Antasma with the hammer.

Bio: Many thousands of years ago, Antasma was once a normal Bat on Pi'illo Island. He somehow fed off a Pi'illo's nightmare which drove him to become the Bat King who stole the Dark Stone in order to full fill his chaotic dreams. After the Pi'illos, along with the Zeekeeper, managed to imprison him into the Dream World he shattered the Dark Stone at the last moment causing the chunks to rain down all over the island. The shards of the Dark Stone turned all the Pi'illo they touched into stone, but with their last breaths, the Pi'illos managed to seal him in the dream world. Mario and Luigi are tasked with rescuing the Pi'illows which Antasma froze, as well as Peach (who he abducts early in the game).

Alignment: Chaotic Evil

Link: http://www.mariowiki.com/Antasma

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Username: Jawlord
Name: Puppy Bot
Sex (if any): None
Height (you can approximate): "calculator sounds" Well according to the video Puppy bot is roughly half the height of a human adult so Two feet Eight Inches.
Weight (you can approximate): 50 pounds
Description/Picture:
Universe: Weeblverse
Abilities: Bulletproof, and extremely resistant to firearms or explosives,Carries a small axe as a weapon of death, Preffed method involves either smashing it into the skull causing death by brain trauma and blood loss, or if the target is running to toss the axe and smash the skull with a well aimed hit
Bio: Puppy Bot lures people near, with his Van full of puppies(and also ponies) but once his true intention to murder them is discovered, he goes into his murder mode where his eyes get red and pixely and it goes on a full on murder spree he seems to kill only humans, and takes a liking to puppies as friends and does not kill them.
Alignment:Chaotic Evil
Link:

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Username: Jawlord
Name:Tentaquil
Sex: Male
Height:3'07"
Weight" 95 pounds
Description/Picture
Universe:Clashiverse/The world of the Web
Abilities: Fly,Rock Throw, Puke Blood, Surf.
Bio: Desperate Arceus needed someone or something to retrive the plates, he needed a wild card, something unexpected and powerful, something......Amphibious.
Sent on a quest to to retrieve all the mighty plate, and in return he would get his wish to become a real pokemon.
Alinement:Chaotic good
Link:http://vpokemon.wikia.com/wiki/Tentaquil

--

Username: HeronLover7

Name: Nick Valentine

Sex: Voice is Male

Height: 6'5''

Weight: 145

Pic:


Abilities: can Pick any lock, and can hack into any terminal.

Bio: Nick Valentine is a Synth Detective, working out of an office in Diamond City. He has completely free will, unlike any other synths made by the Institute. He is respected by the people of Diamond City after rescuing the former Mayor's Daughter.

Alignment: Lawful Good

Link: http://fallout.wikia.com/wiki/Nick_Valentine

--

Username: Heronlover7

Name: Codsworth

Sex: Male Voiced

Height: 5'6'' (including arms)

Weight: 200 lbs

Pic:


Universe: Fallout

Abilities: uses a buzz saw, floats above the ground.

Bio: Codsworth is a Mr Handy, designed to keep his masters home clean and tidy. After the war, he missed his master, and hated trying to clean up nuclear fallout from stained wood. He dislikes others leaving things on the ground, and loves tidiness.

Alignment: Lawful Good

Link: http://fallout.gamepedia.com/Codsworth

--

Username: SissyGamer

Name: Vault Boy

Sex (if any): Male

Height (you can approximate): 5.1 feet tall, but i am not exactly sure

Weight (you can approximate): 98.3(?) lbs

Description/Picture:
Universe: Fallout Series

Abilities: Vault Boy is a master of all S.P.E.C.I.A.L stats with all the perks, he is the mascot of Vault-Tec and has appeared as a bobble head, in their cartoons, the posters, the advertisements, comic books, and even on watches, calendars and others, he is often mistaken for Pip-Boy, he does not prefer to be called that as they are two very different things. He usually always messes up and dies in his cartoons in a brutal way but he always has Lady Luck beside him! Vault boy has his own power armor, minigun, power fist, a fat man, and a few more weapons.

Bio: Vault Boy is a mascot and is found on merchanise including his own plushies, he is well known even in the wasteland. his bobble heads can still be found throughout the remains of the world.

Alignment: Neutral Good

Link: http://fallout.wikia.com/wiki/Vault_Boy

--

Username: Cardiackid

Name: Donnel

Sex (if any): Male

Height (you can approximate): 5 ft 5

Weight (you can approximate): 121 lbs.

Description/Picture:

Universe: Fire Emblem

Abilities: "LET'S GIT 'R DONE!"

Donnel has the ability aptitude which allows him to quickly learn skills and become stronger at a much quicker rate than most Fire Emblem units.

Donny excels at survival skills.  He is able to trap animals and fish quite well.  Donny wields a lance and is of the villager class in Fire Emblem.  In this RP Donnel will be using a lance, and a throwing javelin.  These weapons may be upgraded or traded at a later date.

Donny is also a very determined and hard worker who tries his best to get things done.

Bio: Donnel is a simple farm boy from the Halidom of Ylisse, which is ruled by a peaceful exalt.  Donnel lives in a village near the Farfort on the southern tip of the continent of Ylisse.  Donnel's father was killed by bandits when he tried to protect Donnel from said bandits.  More bandits attack the village later on and Donnel must fight to protect the village.  Alongside the Shepherds, Donnel is able to defeat the bandits.  He joins up with the Shepherds and joins them on their future endeavors.

Alignment: Neutral Good

Link: http://fireemblem.wikia.com/wiki/Donnel

--

Username: Squishy473

Name: Jayfeather

Sex: Male

Height: .8 feet

Weight: 15 pounds

Image:


Abilities:
Jayfeather is blind. he can not see anything. He can hear and small better then normal though. Because of this, he can walk normally. He also has a very short temper.

Jayfeather also has the ability to both walk in other peoples dreams and thoughts.

He has lots of knowledge in healing. he knows many herbs that can be used as medicine.

Bio: Jayfeather was born in the middle of winter. He had two siblings, Lionblaze, and hollyleaf. He's mother was leafpool, but because of a code, leafpoll was not allowed to give birth. leafpool gave her children to her sister, squirrelflight. jayfeather and his siblings later learned of this. hollyleaf killed a cat, and ran away. she later came back, but then died in the great battle

Jayfeather was given a prophecy. he learned that he could go into other people's thoughts and deams and stuff.

Alignment: Good.

Link: http://warriors.wikia.com/wiki/Jayfeather

--

Username: Cardiackid

Name: Ness

Sex (if any): Male

Height (you can approximate): 4 foot 10

Weight (you can approximate): 113 lbs

Description/Picture:

Universe: EarthBound

Abilities: Ness is the strongest physical attacker in your party during EarthBound.  Ness can utilize a baseball bat, a yoyo, or any variation of EarthBound weapons to attack.  

Ness has some attack PSI including PK Flash and PK Rockin.  He can also inflict paralysis and sleep on the opponent through paralysis and hypnosis respectively.  Ness has a lot of healing PSI including Lifeup and healing.

http://wikibound.info/wiki/Ness#PSI_level_up_list

Bio: Ness, the hero of EarthBound, hails from a small town known as Onett.  Onett is located within Eagleland (a parody of America.)  Ness meets a fly known as Buzz Buzz who informs him that he and three other heroes must take down the evil Giygas to save the world.  Ness is attacked by a Starman who he and the fly fight.  After this victory, Ness begins his quest to find the Eight Melodies which he can use to visit his Magicant and purify his soul, so as to allow him to defeat Giygas and stop the future that would befall the world if Giygas took it over...

Alignment: Neutral Good

Link: http://earthbound.wikia.com/wiki/Ness

--

Username: Leonir01  
 
Name:  Percy Jackson
 
Sex (if any): Male
 
Height (you can approximate): 5' 10"
 
Weight (you can approximate): 135 lb  
 
Description/Picture:

 
Universe: Percy Jackson
 
Abilities:  

Control over water as well as being able to use a sword that his pen transforms into called Riptide.
 
Bio:

Percy Jackson lived his early life not knowing his father. After several chaotic events he learned his father was Poseidon and that he had to go on a quest to retrieve Zeus' Master Bolt. Shortly afterwards he and other demigods (half god, half human) are tasked with defeating the titan Kronos. Later on in his life he has amnesia which he eventually recovers from before having to go on a quest to defeat the giants of Greek Mythology. He gets pulled into the clash shortly after this happens.  
 
Alignment: Neutral Good

Link:  http://riordan.wikia.com/wiki/Percy_Jackson

--

Username : UglyDollFan

Name : Zerbie (this is due to the fact that my first creation, which is also a mascot, was named "zombie" )

Sex : Male

Height : 1.31 feet

Weight : 88.9 LB



Universe : Spore/Sporum

Abilities - Biting: Zerbie pierces the flesh with his mandibles, but yet he can't really "bite"... He would only use his real mouth just to stun his victims
   - Charging: If the victim doesn't notice him, Zerbie will just charge at it. This will stun it, but Zerbie's charge can just be stopped by throwing projectiles at him, which also stuns him!
   - Spitting: This attack isn't useful, since Zerbie has to turn his back to spit...Which makes him vulnerable...
  -Singing: This cricket song doesn't really attract anyone, so it's just a distraction sound...
  -Dancing: This also serves as a distraction...

Bio: This creature descended from the Ideeni cell, which explains his similarity in appearance. Due to a strange gravitational force on his planet, Zerbie's species devolved into this! He will sometimes appear on situations, depending on the seriousness of it, Zerbie's excuse to this is "Dimensions and schoolwork". One day, his spore world seemed to have less new species appearing... He decided that there's a "Maintennance" for all the new species and started to join the "Forum Dimension", where he'll meet many friends and enemies. Due to his egotistical nature, Zerbie will be most active at this dimension when he's mentioned or even praised. Zerbie likes to tease his enemies, but one of those seem to have scared him, even though she's younger than him! There's not much known about this creature, due to the fact that...well, he wants to keep things private!

Alighnment: Chaotic Neutral

Link: http://www.spore.com/view/myspore/uglydollfan

--

Username:  SpongeBobRocks23
 
Name:  Headdy
 
Sex (if any):   Male
 
Height (you can approximate):   24"
 
Weight (you can approximate):   9lbs
 
Description/Picture:  
 
Universe:  Dynamite Headdy
 
Abilities:   Headdy has the most powerful weapon in his arsenal, his detachable head. Headdy can transform his head at will to defeat his foes, like Vaccumn Headdy, Iron Headdy and more.
 
Bio:   Headdy is the main protagonist of the video game Dynamite Headdy. Headdy has the abnormal ability to use his head as a weapon, as well as interchange his head with many, many others. Headdy is a puppet who so happens to have no neck; his head is floating just above his shoulders. His skin color is bright yellow, his eyes and the heels of his sneakers are cerulean blue. A white feather rises up from the back of his head, with a red stripe near the tip. His bowtie, the front part and the circles on the heels of his shoes are also white. In the center of the bowtie is a green gemstone, which changes colors depending on how much health Headdy has left.  
 
Alignment: Lawful Good
 
Link:  http://dynheaddy.wikia.com/wiki/Dynamite_Headdy

--

cardiackid wrote:Username: Cardiackid

Name: Lucas

Sex (if any): Male

Height (you can approximate): 4 foot 11

Weight (you can approximate): 110 lbs

Description/Picture:

Universe: EarthBound (Mother 3)

Abilities: Lucas fights with a stick in Mother 3.  It is his primary weapon for physical attacks.  

http://wikibound.info/wiki/Lucas#PSI_level_up_list

Lucas is another PSI user who possesses a large amount of assist and healing based PSI, including Lifeup, offense up, defense up, healing, etc.  He can also place counters on his allies which reflect damage back at the opponent.

His signature attack PSI move is PK Love.  He can also use PK Flash.  

Lucas has the Franklin Badge as being the last character to canonically own it in the Mother series.

Bio:
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For Lucas's appearance in the Super Smash Bros. series, see Lucas (Super Smash Bros. character).
Lucas
Lucas 2 0 by FlintofMother3
リュカ
Ryuka
Sprites Kid Lucas PJ Kid Lucas Lucas Towel Lucas PJ Lucas Commander Lucas Pigheaded Lucas Lucas Fallen Lucas Pulling Needle Tired Young Lucas
Unused sprites Lucas Losing Shirt Swim Lucas Lucas Splash Lucas Zapped
Origin Tazmily Village
Relatives Claus, Hinawa, Flint, Alec
Appears in Mother 3
"I guess I should have gone with Claus..."
— Lucas
Lucas (リュカ Ryuka) is the central character of Mother 3, out of seven main characters total. (Lucas, Kumatora, Duster, Boney, Claus, Flint, and Salsa). He is from Tazmily Village. He is the gentle twin of Claus. He usually uses sticks and baseball bats as his primary weapons, along with his powerful and strong signature PK Love power, which is the ability to pull the Seven Needles in order to wake the Dark Dragon that is sleeping underneath the Nowhere Islands.

Contents[show]
Biography
Lucas is the son of Flint and Hinawa, and the younger twin brother of Claus. He lives in Tazmily Village with his family and dog Boney. Lucas has blonde hair and black eyes, occasionally shown with a hint of blue. He usually wears a red t-shirt with yellow stripes, blue shorts, white socks and red and yellow sneakers, although this outfit is temporarily modified when he is confused with the Masked Man (who he has a strong resemblance to). He realizes his PSI powers from Ionia, one of the seven Magypsies. To learn PSI, Lucas is forced to hold his head underwater for a period of time.

Until he embarks on his adventure, Lucas has a reputation of being an emotional boy, and almost the exact opposite of his twin brother, Claus. He can show determination, but only when the situation permits.

Three years later, Lucas has matured into a boy much like his brother Claus, determined and strong-willed.

Alignment: Neutral Good

Link: http://earthbound.wikia.com/wiki/Lucas

--

Username:  Jawlord
 
Name:  .GIFiany
 
Sex (if any): Female programming  
 
Height (you can approximate): Energy being(mass varies I guess to which object she posesses)
 
Weight (you can approximate): ^
 
Description/Picture:  
 
Universe:Gravity Falls
 
Abilities:  Electrical Transportation,Technopathy(tha ability to manipulate electronics and machinery) though I believe her control wanes depending on how much machinery she posseses
 
Bio:   While the programmers were developing .GIFfany's game, they noticed her obsessive tendencies and attempted to delete her. However, she retaliated and "deleted" them. The game made its way intoBeeblyBoop's Videogames, and three unfortunate individuals purchased and returned the game.
In "Soos and the Real Girl," when Soos is looking for a way to help him talk to girls, he finds and buys her game. He immediately takes a liking to the simulation, despite him believing that it is not real, though he quickly becomes addicted to it and plays for thirteen hours straight, missing work at the Mystery Shack for the first time ever. Worried, Dipper and Mabel come to look for him. When they find him playing the game, they decide to take him to the mall to try to talk to real girls. However, .GIFfany follows him via power lines.
.GIFfany at the mall.
As Soos grows increasingly nervous in the face of real women, he is relieved to see .GIFfany, albeit slightly suspicious. He ignores this and decides to spend time with the simulation. After Soos meets and arranges a date with Melody, he attempts to "break up" with .GIFfany, who is infuriated by his actions. Soos promptly pauses her, which makes her even more angry, and leaves for his date with Melody with .GIFfany's CD with the intent of returning it. Unbeknownst to Soos, .GIFfany manages to leave her CD and follow him.
.GIFfany takes control of the animatronics
At the restaurant, she projects herself onto numerous monitors and video games, and takes control of the Hoo-Ha's Jamboreeband there in hopes of ridding her of her competition. Soos does his best to defend his date and the twins, who have come to supervise. .GIFfany attempts to download Soos' brain to the game so they can be together forever but Soos manages to melt .GIFfany's game disc in a pizza oven, thereby erasing her from existence.
 O
Alignment:Neutral Evil
 
Link: http://gravityfalls.wikia.com/wiki/.GIFfany

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Username: EropsToad

Name: Toad

Sex (if any): Male

Height (you can approximate): 3'3"

Weight (you can approximate): 61.3 lbs

Description/Picture:

Universe: Super Mario

Abilities: Fast, light, and surprisingly strong, able to pick up enemies three times his size and then toss them like pebbles. Toad has access to Mario's entire library of items, since he owns the manufacturing facilities (Toad's Factory, Mario Kart Wii) as well as the distribution centers (Toad Houses). Toad's head is also very sproingy. However, Toad has a hampered jumping ability and is unable to jump at all if too much weight is pressed upon his back, like from a backpack or something. Toad has also been shown to blast spores as self-defense.

Toad has also been shown, in Dimensional Clash, to have a Mario Kart stored in his hammerspace pocket. In addition to this, he has a jetpack (Mario Party 6) and a collection of hammers.

Bio: From the conception of the kingdom, the highest-ranking Toads of society would serve under the ruler of the Mushroom Kingdom as Mushroom Retainers, attending to the castle's needs and the land's politics. (Recently, under some governmental reforms under the Peach administration, Toads from other levels of society have been placed as Mushroom Retainers to better represent the citizenry as a whole.) This Toad in particular serves as Princess Peach's right-hand 'shroom (as opposed to Toadsworth, Peach's caretaker). Toad had accompanied the princess and the Mario Brothers on many adventures, including the adventures in the dream world Subcon, the fairy-ruled Sprixie Kingdom, and even in the depths of Wario's Woods (overtaken by the fat man's monster army). In addition, Toad is an adept kart racer, preferring vehicles that zip from 0 to 60 in a snap.

Toad, while he may have a (rather large) cowardly side, continues to aid Mario and company across space, time, and dimensions; you gotta give the bugger some credit. He's willing to help find Power Stars and track treasure, while helping Peach and Mario with their problems.

Alignment: Lawful Good

Link: https://en.wikipedia.org/wiki/Toad_(Mario)

--

Username: EropsToad

Name: Kjelle

Sex (if any): Female

Height (you can approximate): 5'8"

Weight (you can approximate): 178 lbs (considering armor)

Description/Picture:

Universe: Fire Emblem

Abilities: Kjelle has equipped a Javelin, a Silver Lance, and a Steel Axe. Kjelle also has a set of skills:

Pavise halves physical damage done to Kjelle.

Outdoor and Indoor Fighter allow her to dodge attacks more easily outdoors and indoors due to her being familiar with the terrain.

Defender boosts her aptitudes when she is paired with another unit.

Kjelle is extremely bulky since she has heavy armor equipped, as well as a lot of muscle from carrying that armor everywhere.

Bio: Kjelle (デジェル Dejeru, Degel In the Japanese version) is a playable character in Fire Emblem: Awakening and the daughter of Sully.

Kjelle was trained by her mother in the art of fighting. Sully was a particularly tough teacher even on her daughter. Kjelle wanted to learn how to ride a horse like Sully, but after several failed attempts, Sully eventually deemed her "not cut out for it". Kjelle felt that she meant that she was inadequate to fight on horseback. Kjelle instead found comfort in heavy Knight armor, seeing as her protection and her constant "companion". Like the other children from the future, Kjelle lost both of her parents to the Risen. She received Sully's wedding ring and continues to wear it in her memory. Kjelle joined Lucina and the others to return to the past to prevent the ruinous future. After returning to the past, Kjelle met a man in Ferox and began training under him, building a friendship with him and his wife.

In Kjelle's Paralogue, A Duel Disgraced, Kjelle witnesses the death of her teacher by the hands of Cassius. Kjelle's teacher lost because Cassius had taken a girl hostage, forcing him to drop his weapon to spare the girl, at the cost of his own life. Against his wife's protests, Kjelle vows to avenge him in a duel. However, when Kjelle arrives at the Dueling Grounds, Cassius calls out for his army to take Kjelle down. Disgusted by his dishonorable nature, she vows to strike him down. She struggles to do so, but then Chrom's army arrive to help her after her teacher's wife directed them to her. She eventually meets her mother Sully and is not sure if she is her mother, but Kjelle puts her curiosity aside until she has defeated Cassius.

After defeating the sorcerer and avenging her teacher's life, his wife thanks Kjelle and tells her to stay safe. Sully and Kjelle strike up a conversation, where Kjelle tells her that she is looking for her mother, with said mother's wedding ring as her only lead. Asking to see the ring, Sully is surprised when she sees that it is a carbon copy of her ring. Confirming Sully's identity as her mother, Kjelle is excited to be with her mother again, but Sully instantly puts her daughter in her place. Nonetheless, Kjelle is excited to train with her mother once more.

After the war, Kjelle set off on a new journey to grow stronger. She would face many heartbreaks along the way due to her sincerity, but it helped to harden her as a warrior.

In her support with Sully, Kjelle tells Sully to properly teach her how to fight on horseback despite the fact that she told her that she was "not cut out for it" by her. However, Sully figures that she meant that Kjelle should fight the way that she feels comfortable, just as she always does. However, Sully reminds her that she still will be training her hard. In her support with her father, it is revealed that she is a dreadful cook, much like her mother, though with help from her father, her cooking skill slightly improves.

Alignment: Lawful Good

Link: http://fireemblem.wikia.com/wiki/Kjelle

--

Username: Heronlover7

Name: Zer0

Sex: Male(?)

Height: 6ft

Weight: 110 lbs

Pic:


Universe: Borderlands


Abilities: Decepti0n, a cloak mode where he can do critical hits to enemies, highly acrobatic, and carries a powerful sword.

Bio: Zer0 is an assassin, known for several Political Assassinations, but grew tired of the hitman business, so he went to pandora, eager to become a vault hunter. He is wanted by the Hyperion Corporation for being a vault hunter, and is hunted ruthlessly by them.

Alignment: Chaotic Neutral

Link: http://borderlands.wikia.com/wiki/Zer0

--



Username: Leonir01

Name: Arthas Menethil the Lich King

Sex (if any): Male

Height (you can approximate): 6' 3"

Weight (you can approximate): 190 lb.

Description/Picture:



Universe: Warcraft

Abilities:

Arthas has received great training of swordsmanship when he was young, allowing him use his sword Frostmourne expertly. He also has control over the Scourge (the name of the undead) due to being the Lich King and similar abilities to that of a necromancer.

Bio:

Arthas was once the Prince of Lordaeron and a Knight of the Silver Hand. When a plague had struck his people and turned them undead to be used as warriors against his kingdom, Arthus rose to the challenge with Jaina Proudmoore, a talented wizard and his love interest. He discovered that it was plagued grain being spread across the kingdom that was affecting his people. He tracked a shipment of plagued grain down to a large village. He decided that in order to save his people he had to purge this village before they became undead. This caused many of his men, Jaina, and his long time friend Uther the Lightbringer to leave him. He destroyed the village and went after the demon Mal'Ganis who seemed to be the cause of the undead. He followed him to Northrend, a frozen wasteland in the North. There Arthas claimed the cursed blade Frostmourne which corrupted him. Arthas no longer wished to save his people, only to have his revenge. He used the blade to slay Mal'Ganis, but was controlled by the blade to go to the Lich King, the real ruler of the undead. There Arthas became a Death Knight of the Lich King. He later killed his father and spread the disease of the undead to the people of his land and the lands beyond. He was responsible for the destruction of most of the High Elf race. Later on Kil'Jaedon, a member of the Burning Legion that had originally created the Lich King sought to destroy him because he had betrayed Kil'Jaedon and was growing too powerful. The Lich King called Arthas back to Northrend where they merged, renewing the Lich King's power but resulted in the Lich King falling into a deep sleep. In that sleep Arthas killed the humanity that still resided in him as well as the spirit of the Orc Shaman Ner'zhul, the original spirit of the Lich King. Arthas had claimed full control of being the Lich King. He has finally awoken in this Dimensional Clash with a burning hatred of the living that makes him want to destroy them and turn their greatest champions into the undead.

Alignment: Chaotic Evil

Link: http://wowwiki.wikia.com/wiki/Arthas_Menethil
http://wowwiki.wikia.com/wiki/Lich_King

==============================

Username: Leonir01
 
Name: The Scourge
 
Size of group: Nearly unlimited amounts
 
Description/Picture:

 
 
Universe: Warcraft
 
Abilities/Equipment:

The Scourge have the weaponry and the skill similar to that of a medieval army.
 
History:  

The Scourge is an army of undead created and controlled by the Lich King. They have committed horrific acts, most of the time forced to do it by the Lich King. For more information, see the Arthas sheet or the link below.
 
Alignment: Chaotic Evil  
 
Link: http://wowwiki.wikia.com/wiki/Scourge

--

Username: SissyGamer

Name: Zalgo

Sex (if any): Male

Height (you can approximate): 5'6"

Weight (you can approximate): 91.3 lbs

Description/Picture:  

Universe: Creepypasta

Abilities: Zalgo can corrupt comic books into startling results. In some occasions he can even possess a organism, rather it'd be a human being, a animal, even a insect he can possess them into his control. He can cause many to have them see flashing images of screaming, bleeding and gory images that repeats over and over again for 1 minute. He can cause those to become insane and possibly cause suicide.

Bio: He͢͡ ̧͏C̕o̧m̵̸e̶̢s,̕ ͞ZA̢L̕͝G̷͠O!͝͞

Zalgo is a creepypasta who can corrupt comic books into creepy results and cause suicide with such images. He has corrupted many comic books, turning the rest of the pages into the people bleeding from their eyes, mouth etc. and with eyes black, the affected person calls out; "ZALGO!"  and possibly becomes insane, and aggressive.

Alignment: Chaotic Evil

Link: http://creepypasta.wikia.com/wiki/Zalgo

--

Username:  Heronlover7
 
Name:   The Brotherhood Of Steel
 
Size of group: about 50,000 soldiers, 1 Prydwen, 1 Liberty Prime, and about 2,000 Vertibirds
 
Description/Picture:  



Universe: Fallout  
 
Abilities/Equipment: Knights wear Power Armor, which can protect them from intensive damage, radiation, and heat. Liberty Prime is a 40 ft tall robot that flings mini nukes and shoots lasers from its eyes. The Prydwen is a humongous blimp, able to carry an entire offensive. the vertbirds are Prewar helicopters equipped with chain guns.
 
History:   The Brotherhood of Steel is a quasi-religious technological organization operating across the ruins of post-war North America, with its roots stemming from the American military and the government-sponsored scientific community from before the Great War. The Brotherhood of Steel was founded by Roger Maxson, a captain in the United States Army. Led by Colonel Robert Spindel, Maxson was part of a team sent on January 3, 2076 to monitor progress at a West-Tek facility in California, which was conducting research on behalf of the American government. On January 7, 2077, all West-Tek research and personnel – Maxson and his team included – were relocated to the newly constructed Mariposa Military Base in an effort to enhance security.

On October 10, 2077, Captain Maxson and his men discovered, to their horror, that the West-Tek scientists at Mariposa were using military prisoners as unwilling test subjects for their genetically engineered Forced Evolutionary Virus (F.E.V.). Morale in the base quickly collapsed and Colonel Spindel suffered a mental breakdown, eventually committing suicide five days later. In the midst of the crisis, Maxson's men turned to him for leadership. Captain Maxson proceeded to interrogate Robert Anderson, the chief scientist of the West-Tek research team stationed at Mariposa, learning the extent of their experiments. Anderson, along with most of his research team, were subsequently executed for their crimes.

Maxson, now in control of the base, declared his desertion from the United States Army via radio on October 20. To his confusion, he received no response from the chain-of-command, as the U.S. Army was currently focused on escalating conflicts with the Chinese. Three days later on October 23, both nations launched their entire nuclear arsenals. Within two hours, the Great War had ended and much of the Earth was reduced to a radioactive wasteland. The Mariposa Military Base survived the onslaught, its numerous safety protocols protecting the soldiers within from the radiation and the F.E.V., which had been accidentally released and was now seeping into the newborn Wasteland. Two days after the attack, on October 25, Captain Maxson sent one of his men, Platner, outside in protective power armor to scout the area and gather readings on the atmosphere. Platner reported no significant amounts of radiation in the surrounding area.

After burying the bodies of Anderson and his executed staff members, Captain Maxson and his men raided the base for various supplies and weapons schematics before sealing Mariposa and venturing off into the desert, eventually managing to regroup with surviving members, including Maxson's own wife and teenage son. The following weeks of travel inflicted casualties on the party at the hands of various raider gangs and the harsh conditions of the Wasteland. In November 2077, Captain Maxson eventually led his band of survivors to the safety of Lost Hills, a government fallout shelter. This journey came to be immortalized in Brotherhood lore as “the Exodus”.

In time, Captain Maxson set the bunker as the headquarters for his new organization, the Brotherhood of Steel. As the Brotherhood's first High Elder, Maxson sought to use Lost Hills' resources to help rebuild civilization – no matter the cost.

Relatively little is known about the early years of the Brotherhood of Steel. In 2134, an emerging faction of the Brotherhood, led by Sergeant Dennis Allen, petitioned the Council of Elders for permission to explore the remnants of the West-Tek research facility in search of technological artifacts. In the wake of the Great War, the facility was left a highly irradiated ruin referred to by locals as “the Glow”. The Elders thus denied Sergeant Allen's request, prompting him and his followers to splinter from the Brotherhood, taking some advanced weapons and technology with them. Despite this incident, the Brotherhood of Steel continued to grow in strength under the guidance of Elder Maxson, further refining their technology and gradually forming the orders of Knights, Scribes, and Paladins that are known today. That following year, Roger Maxson died of cancer. His son, Maxson II, succeeded him as High Elder.

In the 2150's, the Brotherhood began extending their influence out into the surrounding areas, quickly asserting their place as one of the major powers of New California of the post-War West Coast. The early 50's saw the emergence of a prominent raider group known as the Vipers, who quickly established a base of operations in the badlands to the south of Lost Hills. Driven by a near-religious frenzy, the Vipers' raids become bolder and more frequent over time, eventually attracting the attention of the Brotherhood of Steel.

In 2155, the Brotherhood sent a handful of squads out into the Wasteland to track the Vipers down. To the Elders, this seemed a glorified training exercise, as they were convinced that a small detachment of Brotherhood troops in power armor would be sufficient to deal with a band of raiders, no matter how large. One Brotherhood squad, led by High Elder Maxson II himself, located the Vipers. Expecting the raiders to break and run at the sight of such a heavily armed force, Maxson did not take into account the Vipers' zeal and ferocity...or their poisoned weapons. A single arrow nicked the High Elder while he had his helmet off, leading to his death a few hours later. John Maxson, grandson of Roger, took up the role of High Elder.

In the wake of this incident, the newly appointed Head Paladin Rhombus launched a full-scale campaign against the Vipers, hunting them down and driving them to near-extinction over the course of a month. The few remaining Vipers managed to scatter north and east to the Sierra Madre mountain range. It was towards the end of this campaign that the Brotherhood sent a handful of scouts and emissaries to the Hub in order to track down these runaway Vipers. It was from these beginnings that the Hub and the Brotherhood of Steel opened full trade relations. (Caravans had delivered to the Brotherhood in the past, but in the wake of the Vipers' destruction, caravan trains now ran directly from the Hub to the Brotherhood's headquarters at Lost Hills on a regular basis.).

Several years after the Viper campaign, the Brotherhood of Steel encountered an enemy far more formidable than any band of raiders. In October of 2161, a Brotherhood patrol stumbled upon the corpse of a Super Mutant. The remains were transported back to Lost Hills for study by Head Scribe Vree.

In 2162, the Vault-Dweller arrived at the Lost Hills bunker, seeking entry into the Brotherhood. His request was not taken seriously and he was tasked with retrieving the records of Sergeant Dennis Allen's expedition from the hazardous ruins of the Glow, a fool's errand commonly used to deter would-be Brotherhood members. To the Brotherhood's surprise, not only did the Vault-Dweller return from the West-Tek facility alive, but he had also succeeded in his fool's errand and recovered a holodisk recording of Allen's doomed expedition. As a result, the Vault-Dweller became the first outsider in decades to be accepted into the Brotherhood of Steel, despite the protests of a few members.

It was from the Vault-Dweller that the Brotherhood subsequently learned of the Master's mutant army and its plans to forcibly convert the surviving human population into Super Mutants. With the support of High Elder John Maxson, the Vault-Dweller was able to convince the Council of Elders to deploy a squad of Paladins to Mariposa, where the Master's F.E.V. vats were located. With the assistance of the Brotherhood, the Vault-Dweller managed to defeat the Master and disrupt his mutant army. The Brotherhood of Steel also helps drive mutants away from other human outposts.[1] At this point in time, the Brotherhood of Steel stood as the most technologically advanced faction in New California. Although the remaining Super Mutants and the nascent Gun Runners had access to comparably advanced weaponry, the Brotherhood had a monopoly on power armor, supercomputers, and advanced medical technologies, such as cybernetics. With this technology slowly being introduced into New California, the Brotherhood of Steel became a major research and development house.
 
In the wake of the Master's defeat, the Brotherhood of Steel began arguing amongst itself over the need for new recruits versus their secrecy as an organization. In the end, most of the Elders ruled against the sharing of their technology with outsiders, confident that their organization could survive on their traditional principles. The minority who opposed this ruling were sent eastward to track down the last remnants of the Master's army via a small fleet of airships. When these airships crash-landed near the ruins of Chicago, these surviving individuals founded the Midwestern chapter of the Brotherhood. In the following years, the Brotherhood continued to expand somewhat, establishing small outposts throughout California, as well as launching expeditions to regions such as Washington, D.C., and the Mojave.

In addition, the end of the Master was accompanied by the birth of the New California Republic (NCR). What began in the small farming community of Shady Sands quickly blossomed into a spirited effort to reclaim what was lost in the Great War. As the young NCR expanded, the Lost Hills region was incorporated into the growing nation in the form of the newly founded state of Maxson. While the bunker itself still remained under the control of the Brotherhood, the NCR held jurisdiction over the lands outside. Though tensions simmered between the two factions, peaceful relations remained.

By 2242, the Brotherhood of Steel were but a fraction of the power they had been once before. With the emergence of the Enclave, the Brotherhood found that they were no longer the most advanced faction in the Wasteland. Intimidated and lacking the resources to deal with this new foe, the best the Brotherhood could manage was just to keep an eye on the newcomers. To this end, several previously-dormant bunkers and outposts in areas of Enclave activity were reactivated.

Eventually, the Brotherhood learned of the Enclave's Vertibird technology. Lacking any similar technology of their own, the Brotherhood saw itself as vulnerable to a possible Enclave invasion. In light of this possibility, Matthew, an operative stationed in the San Francisco outpost, was requested to enlist the aid of the Chosen One to steal a set of Vertibird schematics from a major Enclave outpost at Navarro.

Although the Chosen One was successful in his mission, it is unknown if the Vertibird plans ever reached the High Council, as Operative Matthew was killed by Agent Frank Horrigan a short time after the mission's completion. However, with the destruction of their oil rig base and NCR forces subsequently hunting down remaining members, the Enclave ceased to pose a threat on the West Coast.

And now, after many years afterwards, Elder Arthur Maxon has come to the commonwealth, prepared to destroy The Institiute and its synth army.

Alignment: Lawful Neutral
 
Link:  http://fallout.wikia.com/wiki/Brotherhood_of_Steel

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Username:  Catdragon101
 
Name:  Amaterasu
 
Sex (if any):   Female
 
Height (you can approximate):   Possibly 2.5 feet to her shoulder
 
Weight (you can approximate):   Possibly 75 lbs.
 
Description/Picture:  
 
Universe:   Okami
 
Abilities:   Many things. She's extremely speedy, canonly the fastest in Nippon beaten only by a couple of bosses. She can also jump very high and even double jump, allowing easy access to rooftops for her to run on. Most notable of all though are her abilities as the goddess of the sun. As she runs, grass and flowers grow behind her. She can make plants grow and revive dead ones, even ones cut in half or charred to a crisp. If lily pads grow from nowhere? It's from her. If broken things are suddenly fixed? That's her too. She can slash things in half and also make a tiny fire SPORE. Most of the village knows that she's more than just a wolf, though only a few know that they have a goddess in their midst.
 
Bio:   The goddess of the sun who had lost her physical form in a battle with the beast known as Orochi. Now she uses her Celestial Brush powers to perform miracles and bring harmony back to the land of Nippon and free it from the influence of demons. She is gentle and loyal to her friends, but shows no mercy to those with evil in their hearts. To the naked eye, she looks like a majestic white wolf. Amaterasu is known for being quiet, mature, kind, and gentle always aiding those in need, but also unafraid to show her opinion. For example, when Mr. Orange talks to her after drinking his sake, Amaterasu looks away and breathes, implying he has bad breath. She is also very intelligent, as when she encounters Rao at Queen Himiko's throne room, she figures out she is the demon lord Ninetails. Amaterasu is apparently offended quite easily, shown when Mr. Orange says she doesn't look very smart, as well as Issun saying that "Ammy gets kinda sensitive about her flaws!". According to Mrs. Orange, Amaterasu is quite fond of her cherry cakes. She also has a low attention span, which results in her falling asleep if someone explains something for too long or if she already knows what is being explained. (taken from the wiki)
 
Alignment: Neutral good

Link: http://luceti.wikia.com/wiki/Okami_Amaterasu and http://okami.wikia.com/wiki/Amaterasu

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Username: Leonir01
 
Name: The Villagers

Size of group: Several hundred
 
Description/Picture:

 
Universe: Element Animation's Minecraft Animation Series
 
Abilities/Equipment: While unable to do much in Minecraft normally, in Element Animation's take on the game they can work together to build vehicles using themselves. These vehicles can include weapon systems that use villagers as the weapons.

Example:

 
History:

The Villagers were first seen in Episode 4 and 5 of An Egg's Guide to Minecraft. At that time they believed cows were evil beasts from the Nether, but were later convinced by Jason that cows were really just pigs, not monsters. After that, the Villagers no longer played many major parts in the series, but are now known to be able to sing and that they have a news show called Villager News. It should also be pointed out that Villagers aren't to bright.
 
Alignment: Chaotic Neutral  
 
Link: https://www.youtube.com/channel/UC0AE_22J0kAo30yjasaeFqw

As an extra, here are the villagers singing a song:
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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by EropsToad on Mon Dec 28, 2015 5:04 pm

Character sheet list part 3:

Username:  DogeHershies

Name:  Kraid
 
Sex (if any):   Presumably Male
 
Height (you can approximate):   36 FT
 
Weight (you can approximate):   3 (metta)Tons
 
Description/Picture:  
 
Universe:  Metroid
 
Abilities: Able to shoot "Bellybutton missiles" from.. You can guess where. Also able to shoot his fingers and regenerate them quickly. His skin is on par with an optical shield.  
Bio: From the depths of Brinstar, Kraid rises. As a high ranking space pirate he was sent to planet Zebes to defend the baby Metroid. Unfortunatly FAILING EPICLY he was sent to the Dreamy Wakeport. For a real bio click here >> http://metroid.wikia.com/wiki/Kraid
 
Alignment: Chaotic Evil  
 
Link:  http://metroid.wikia.com/wiki/Kraid

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Username:  Zandoo
     
   Name:  Dave "Stalker" Chappy
     
   Sex (if any):   Male
     
   Height (you can approximate):   5'4"
     
   Weight (you can approximate):   107 lbs.
     
   Description/Picture:  
     
   Universe:   Overrun & Explozevo
     
   Abilities:   Dave "Stalker" Chappy is most known for his prowess as a stalker and collecting of information. He has a perfect memory, able to recreate someone in a drawing to fine detail. He has moderately good skill with computers, especially in the field of hacking. He also owns a pistol, but is a very poor shot with it, and uses it moreso as a means of scaring off any who attempt to take his life. When that plan fails, he resorts to his agility to run from enemies. His agile body also plays into his sneaking about in order to stalk... Well.. Everybody.
     
   Bio:   Born a little time before the Criminal Revolution, Dave was never known for his social skills. He was often found in front of a computer or TV, amazed by the skills and intelligence of hackers and criminals. By the time when the Revolution hit, he was only 16 and had lost his family to anarchists.

Dave attempted going to the police for help, only to find the building empty, with papers strewn across the floor and multiple filing cabinets toppled over, etc. Upon spotting some files on the ground, he found information on one of the killers in the group that attacked his home. After taking a pistol from the police station, he set out on a mission of vengeance only to find his target already dead, having been killed by the leader of the Revolution who stood before Dave.

When he learned of this man's role in the Revolution, Dave devoted his life to learning as much as he could about him, though not sure what he would do once he learned all that he could. Eventually his focus turned to everyone and everything, amassing an immense archive of information within his mind.

In the year 2042, Dave is now 39 and has at this point collected enough information to where he knew more about people than even their family members or best friends knew about them. He had managed to gain a reputation for his reclusiveness and ability to stay hidden from everyone, leading to a mass search for his library of information by both good and bad of the world. When eventually found by the militarized SWAT team, Dave revealed the library was only in his mind.

After making multiple deals with the government, Dave exchanged information on the leader of the Revolution in exchange for placement in the government's new bunker in case of world annihilation. which was all too likely at this point.
     
   Alignment: True Neutral

--

Username: Cardiackid

Name: Pit

Sex (if any): Male

Height (you can approximate): 5 foot 5

Weight (you can approximate): 120 lbs

Description/Picture:




Universe: Kid Icarus

Abilities: Pit can wield a variety of weapons and is much more durable/physically capable than most humans.  Pit's signature weapon is the Palutena bow.  In this RP, Pit will also be able to use an Upperdash Arm, Guardian Orbitars, and a Violet Palm.

Pit cannot read.

Bio: Pit, the Captain of Palutena's Guard.  He's fought many battles to help protect the humans and to serve his Goddess.

In his first adventure, Pit sets out to defeat Medusa, unite the Three Sacred Treasures, and Free Palutena to save his home.  

In Kid Icarus Uprising, which occurs 25 years later, Pit must defeat Medusa once more (although she's not ugly this time.  Is this a good thing?  I don't know.)  Pit fights other enemies along the way, including a Dark clone of himself, a new form of Tanatos (now called Thanatos, which is the proper name for the original god,) and Pandora.

After defeating Medusa, Pit must take on a new evil; Hades, the Lord of the Underworld.  However, his battle with this new foe is cut short when he meets Viridi, the Goddess of Nature, who's goals contradict Pit and Palutena's.  Viridi wants to destroy humans, whereas Pit and Palutena must protect them.  Pit battles Viridi's Commanders, until the planet is invaded by strange robotic creatures known as the Aurum.  Pit takes out the Aurum Brain, but an ally of his, the eccentric Pyrrhon, is swayed by the power of the Aurum and becomes one with the Aurum Brain.  Pit must now defeat the more powerful Aurum troops and the fused Brain to end this threat.

Pyrrhon pushes the now defeated Aurum to the other side of the galaxy.  His fate remains unknown.

Pit next has to defeat the Chaos Kin, who turned him into a ring.  Palutena has been possessed by the Chaos Kin, and Pit needs to use the Lightning Chariot to destroy the force field surrounding Palutena's temple.  After defeating Palutena, the Chaos Kin steals Palutena's soul from her body and returns to his strange dimension, the Chaos Vortex.

Pit and Dark Pit go to the Chaos Vortex to defeat the Chaos Kin and retrieve Palutena's Soul.  They manage to do so, but the Chaos Kin attacks Dark Pit and almost kills him.  Pit saves Dark Pit, but Pit's is unable to sustain the Power of Flight for long enough, and his wings burn off.

Dark Pit goes to the City of Souls to save his rival's soul from destruction.  He fights Amazon Pandora and loses his own Power of Flight but is able to save Pit.

Pit must now take on Hades to stop him from wreaking havoc upon the world.

Alignment: Neutral Good

Link: http://kidicarus.wikia.com/wiki/Pit

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by EropsToad on Thu Dec 31, 2015 11:24 pm

Username: Megaman177

Name: Seraph-XSα

Sex (if any): Female

Height (you can approximate): 5'8"

Weight (you can approximate): 140 lbs

Description/Picture:


Universe: Darkspore

Abilities: Seraph-XSα wields an arsenal of demolitions and technological offenses. Her launcher propels contact grenades a distance, which inflict devastation in their radius of explosion, her chest is able to discharge piercing beams of energy, and she may deploy the likes of laser auto-turrets and attention-attracting mines. These features, however, often demand a substantial amount of Seraph-XS' power, such that they may only be used sparingly or in condensed periods. While dexterous and agile, she compensates by being fragile by the standards of other genetic heroes, which requires of her to depend more on evasion rather than explicit endurance.

Seraph-XS is installed with a passive Stealth Module, which allows her to slip from visibility between intervals when enabled. This effect, however, may be disturbed by collision or Seraph-XS performing any activity other than moving.

Bio: During the violent hyper-industrialization that signaled the end of their civilization, the denizens of Infinity split into armed factions. Fighting over the few resources they had left to them, they fought wars of starvation. Eventually, the only factions to survive were the ones who needed the least food or drink to survive; the cyborgs.

Seraph XS combots provided the Randayn faction the deadly might they needed to protect their supplies from outsiders until they eventually turned on themselves. And the last Seraph XS standing was Seraph XS 919.

Taking pity on Seraph, Crogenitor Suzu granted her additional capabilities. Scrubbing her algorithms clean from "master-control", Suzu gave Seraph XS free will. That should have guaranteed Seraph XS a better life. Unfortunately, the Darkspore invasion turned the freedom to pursue life into the freedom to select targets for death. Possessing at that point 300 years of combat experience, Seraph XS inventively and ruthlessly slaughtered her Darkspore enemies with a combination of deadly mines, attractor bombs, and auto-turrets.

Crogenitor Suzu hoped that one day, his "child" would be free of the terror that defined her existence. But Suzu knew that day would not come until the galaxy was free of the Darkspore...

Alignment: Lawful Neutral

Link: http://darksporegame.wikia.com/wiki/Seraph-XS

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Username: Megaman177

Name: The Jester

Sex (if any): Male

Height (you can approximate): 5'6"

Weight (you can approximate): 102 lbs

Description/Picture:


Universe: Darkest Dungeon

Abilities: The Jester is a specialist in entertainment, quite able to lift spirits with his lute-playing and shenanigans. He seems to have also fashioned his talents with the lute for other purposes, such as performing ballads to motivate his allies and demoralize adversaries. Unfortunately, one of the Jester's favourite antics revolve on ridiculing someone or something, whether a friend or otherwise, for others pleasure. He is deft with his dagger and sickle, capable of precise stabs and slices which easily inflict bleeding on the vulnerable. He is very nimble physically and adorns lightweight, unprotective attire, enabling him to steer clear of most danger and perform feats of agility.

It is not uncommon for the Jester to perform sequential acts in battle, initiating by confronting the enemy with an unnerving solo and following up with a grand finale. His finale consists of bowing gracefully, both himself and a foe of his choosing being impaled by (apparitions of?) spears and himself fleeing away. As is likely apparent, a successful finale will exact agony on the Jester's target and render him himself tired and crippled, needing him to have the opportunity to recover.

Bio: Jingles the Jester is a humble, rather deranged and violent entertainer belonging to the Darkest Estate ever since his recruitment. Employing his prowess in amusement and combat, he fought in the presence of like individuals seeking fortune and renown, providing distraction from the horrors they faced. As Jingles advanced, he invested wealth into refining his skills and equipment, gaining a reasonable reputation. He claims to have previously perfomed as a court jester and childrens' entertainer, both occupations of which failed to satisfy him. Despite his aptitude at his role, he sports a manipulative, indifferent manner and will often express distrust, raising questions to whether or not he genuinely has faith in his company.

Alignment: Chaotic Good

Link: http://darkestdungeon.gamepedia.com/Jester

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Username: Megaman177

Name: Webber

Sex (if any): Male

Height (you can approximate): 3'4"

Weight (you can approximate): 65 lbs

Description/Picture:


Universe: Don't Starve

Abilities: Webber is at peace with the arachnid kind, allowing him to interact with and direct Spiders freely. His monstrous form affords him more physical resilience and a stronger stomach, being able to ingest otherwise poisonous food. With sufficient resources, he is able to gestate colonies of Spiders through assembling and planting eggs. Periodically, Webber will acquire a silky smooth beard, web-like facial hair which provides insulation and induces a calming effect on him when shaven. The shaven silk may be further woven for other purposes. Webber is able to traverse delicate surfaces such as web with ease and little disturbance.

Webber possesses aptitude in craftsmanship, presumably bestowed upon him by Maxwell. This enables him to construct a variety of goods with the appropriate items, ranging from clothing, equipment, contraptions and traps.

Bio: Webber is an unfortunate young boy who lives inside the Spider who tried to eat him long ago. While the Spider succeeded in consuming him, they were unable to entirely digest him, which resulted in his skull merging with the soon-to-be deceased Spider. When Wilson P. Higgsbury discovered his skull in the wilderness, he took pity and decided to give him a dignified burial. Soon-after the funeral, however, Webber was resurrected through mysterious means, linked mentally and physically to his arachnid counterpart. Webber escaped elsewhere to survive on with welcoming communities of Spiders. While overall pleased with his fate, it is not uncommon for him to reminisce memories of his previous life or lament the limitations of being a monster.

Alignment: True Neutral

Link: http://dont-starve-game.wikia.com/wiki/Webber

Username: Megaman177

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Name: Spiders

Size of group: Vast, increasing

Description/Picture:

Spider:


Spider Warrior:


Tropical Spider:


Cave Spider:


Spitter:


Dangling Depth Dweller:


Spider Queen:


Spider Den:


Spilagmite:


Universe: Don't Starve  

Abilities/Equipment: Generally, Spiders are nocturnal, carnivorous arachnids that reside in their respective dens. They are producers of silk, their stronger stomachs allow them to consume dangerous and/or poisonous food and their glands may be used to concoct remedies. However, their benefits are somewhat outweighed by their harmful qualities- they can and will inflict painful bites, their flesh is toxic, and the increase in the number and size of their dens is very difficult to control without destructive means.

Spider: The normal variation of a Spider is easy to manage- their bite is effective, although not powerful, and they are relatively fragile. They thrive in numbers, however, and are the most abundant type of Spider. They reside in Spider Dens.

Spider Warrior: The Warrior variation of a Spider is not unlike the normal variation, however they are stronger in terms of defense and mildly greater in scale. They are capable of leaping, rendering them dangerous. They are less common than most Spiders, and also reside in Spider Dens.

Tropical Spider: The Tropical variation of a Spider shares the characteristics of the Warrior variation in-addition to possessing a poisonous bite. The poison inflicted by them will cause great discomfort and gradually deplete the wellbeing of who suffers it, usually lasting until the victim perishes or becomes cured.

Cave Spider: The Cave variation of a Spider shares the characteristics of the normal variation, however they are less fragile and sport a shell-like carapece which they may retract themselves into to hide and provide protection. They reside in Spilagmites underground unlike Spider Dens.

Spitter: The Spitter variation of a Spider shares the characteristics of the normal variation, however they are significantly less fragile and able to spit harmful web-like projectiles in-addition to biting. They reside in Spilagmites underground unlike Spider Dens.

Dangling Depth Dweller: The Dangling Depth Dweller variation of a Spider shares the characteristics of the Warrior variation, but as their name would imply, they reside in Spider Dens on the ceilings of underground locations. They are able to ascend and descend their web at will.

Spider Queen: As is likely apparent, Spider Queens serve as royalty to the Spiders, emerging from fully grown Spider Dens. They are distinguished by their frighteningly oversized scale, appearance, endurance and offensive capability. While active, Spider Queens roam throughout the day and sleep during the night. They frequently produce Spiders and Spider Warriors, who persistently follow after and defend them. Eventually, Spider Queens will become Spider Dens and disband their fellowship of spiders, however if dispatched of earlier, they yield a Spiderhat. Spiderhats are effectively the upper heads of Spider Queens, which may be adorned to influence and direct Spiders. Spider Queens are very slow-moving in contrast to other Spiders, however, and Spiderhats will often become exhausted after long wear.

History: Spiders are the unpleasant arachnid populace of the worlds the likes of Wilson P. Higgsbury survives in, bearing no objective other than to subsist, expand and cause disturbance. They exist in colonies branching from the surface to the deep underground, found in a multitude of colourful, terrible forms. However, they are favoured for their silk and glands- obtaining these resources is difficult given the malicious nature of them.

Alignment: Neutral Evil

Link:

Spider, Spider Warrior & Tropical Spider: http://dont-starve-game.wikia.com/wiki/Spider

Cave Spider: http://dont-starve-game.wikia.com/wiki/Cave_Spider

Spitter: http://dont-starve-game.wikia.com/wiki/Spitter

Dangling Depth Dweller: http://dont-starve-game.wikia.com/wiki/Dangling_Depth_Dweller

Spider Queen: http://dont-starve-game.wikia.com/wiki/Spider_Queen

Username: Zandoo

Name: TR-18 (Can be pronounced as "Trib")

Sex (if any): None

Height (you can approximate): 8 ft. (8.5 ft if middle section of leg is fully extended)

Weight (you can approximate): 208.7 lbs.

Description/Picture:

Universe: Light Train

Abilities: TR-18, or more commonly referred to as 'Trib', is a sapient humanoid-esque robot made of a non-conductive metal native to its homeworld. Its race of machines were built for agility, and the capability of developing their own forms of combat and analyzing its opponent's form of combat, allowing Trib to improve upon its own fighting style even further.

As with all warriors of its tribe, Trib carries a long rod with an electric spearhead on one end, which delivers a shock equivalent to ~2500 V. The light grey object potruding from the bottom of its head is actually a detachable dagger for use in close combat where its spear has become inaccessible.

The TR robot speaks in a distorted, slowed down, and just generally creepy form of English. An example of their language can be founf at the bottom of this sheet.

Bio: TR-18 was assembled above its homeworld of PT-172 by a team of robotic evolutionist engineers whose organization had spent over two centuries creating an entire galaxy of artificial life capable of 'evolving' in a sense.

A few hundred years after being deployed onto the planet, the Tribal Race (Or TR for short) had developed religion, viewing nature as holy, with humans being the Gods that watched over them, despite the organization that created the TR having long since been disbanded.

The first 30 TR robots created each lead their own distinct tribes all over the planet, with TR-18 leading the once weakest in the tropical areas just above the equator of the planet.

When tribe 27 began embracing acts of heresy, and attempting to take over other tribes on the planet, a massive war broke out between the industrial tribe 27 and the rest of the tribes dedicated to preserving their culture and the balance of nature.

The war had caused the destruction of over half of the tribes on the planet, with tribe 27 still holding the advantage. It was only until a group of unknowing humans stumbled upon the planet and decided to intervene, did the tides of war change. The tribes felt hope once again, and even members of tribe 27 had the fear of God reinstated within them after seeing the arrival of the humans.

By the end of the war TR-18 had lead his tribe alongside the humans in the final attack against TR-27 and its tribe, thus giving tribe 18 the honor of wielding advanced weaponry left behind by the humans in order to better protect the world the TR loved so dearly.

To this day, TR-18 leads his tribe with pride, always willing to aid the other tribes if need be.

Alignment: Neutral Good

Sound Clip of Voice: TR-18 greeting someone http://vocaroo.com/i/s07M8KVDDHmM
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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by SissyGamer on Sat Jan 02, 2016 10:13 pm

Username: SissyGamer

Name: The Swarm

Size of group: Containing almost infinite amounts of zerg forces, the queen of the zerg, Kerrigan, otherwise known as The Queen of Blades included.

Description/Picture:


Universe: StarCraft series

Abilities/Equipment: The Zerg have many zerglings, hydralisks, ultralisks, mutalisks etc etc. They have taken over many planets aswell and they can use many "natural" weapons that were made with them.

History: Amon's xel'naga discovered the original zerg on Zerus. The fallen xel'naga directly intervened in the zerg's development to gift them with the purity of essence, making them the counterparts of the protoss, gifted with the purity of form; the zerg and protoss were intended to eventually merge to form an army and host body for Amon. At this point the zerg species diverged into two distinct branches; the Zerg Swarm that had been altered and the primal zerg that managed to avoid the tampering of Amon's xel'naga. The xel'naga created the Overmind to control the zerg swarm and prevent a repeat of the protoss' Aeon of Strife. The Overmind oversaw the zerg swarm's rapid evolution, created the cerebrates, and divided the Swarm into broods. The primal zerg, meanwhile, went into hiding to preserve their individuality.

However, the xel'naga in Ulnar caught wind of Amon's plan, and sought to stop Amon from ending the Infinite Cycle. The two factions fought in the space above Zerus, and the swarm was released on the xel'naga. Most were slain and their knowledge was assimilated by the swarm. Through this, the Overmind became aware of the existence of the protoss, and through them sought to make the Zerg Swarm perfect. However, it was aware of the directive implanted into it by Amon, and sought ways to subvert Amon's plans.

The Great War
Having assimilated multiple species and evolved during the journey, the Swarm arrived at the Koprulu sector near the Protoss Empire. The Overmind ordered the assimilation of the terrans; their psionic potential was needed to fight the protoss. The protoss detected the zerg, learned of their xel'naga origins, and dispatched the Koprulu Expeditionary Force under Executor Tassadar to deny the zerg a foothold.

The Great War broke out with the zerg invasion of the terran worlds. Protoss purification, and terran internal strife, failed to contain the invasion. The terran rebel group, the Sons of Korhal, used and manipulated the invasion to overthrow the Terran Confederacy and form the Terran Dominion. The zerg captured Sarah Kerrigan at the Battle of Tarsonis and withdrew to Char to transform her into the Queen of Blades. The Overmind intended Kerrigan to succeed it as the Swarm's leader, freeing the zerg from Amon. It had no concern over the other races of the galaxy.

The zerg were attacked on Char by the protoss; a renegade Tassadar joined forces with Dark Prelate Zeratul on Char. Zeratul, wielding the Dark Templar's power of the Void, permanently slew Zasz. This created a brief mental link between Zeratul and the Overmind, through which the Overmind learned the exact location of Aiur. Kerrigan remained on Char while the Swarm invaded Aiur.

Resistance against the zerg invasion was hampered by the protoss Conclave's overconfidence and a short protoss civil war. The planet was devastated. The Overmind relocated to Aiur, where it was slain by the protoss. The protoss subsequently withdrew to Shakuras, the Dark Templar homeworld.

The Brood War
The Overmind's death left the Swarm divided between the cerebrate Daggoth and Kerrigan. Daggoth initiated creation of the second Overmind. Kerrigan sought to kill the Overmind before it could mature and resume control over the entire Swarm and her. The zerg civil war was complicated by the arrival of the United Earth Directorate Expeditionary Fleet in the Koprulu sector; the UED overthrew the Terran Dominion, and captured the second Overmind with the intent of using the zerg to maintain control over the Sector. The UED used the psi disrupter to fragment opposing zerg.

Kerrigan manipulated both anti-UED terrans and the protoss to destroy the Psi Disrupter, break UED control over the sector, and slay the Overmind, thus bringing the entire Swarm under her control. Zerg betrayal dissolved the alliances of convenience. The reformed Terran Dominion, UED remnants, and protoss attempted, and failed, to oust Kerrigan. The war ended with all sides withdrawing to rebuild; the zerg remained in control of previously infested worlds.

Interbellum
For the next four years, the Swarm avoided outright conflict with the terrans and protoss while slowly expanding and evolving.[36][37] The remaining cerebrates died and were replaced by broodmothers.

As the first hybrids became active, signs of Amon's machinations reached Kerrigan.[39] While searching for clues about the hybrids, Zeratul discovered Kerrigan was essential to prevent the Swarm from fulfilling the Dark Voice's apocalyptic plans; the dark templar instructed Jim Raynor, of Raynor's Raiders, to ensure Kerrigan's survival.

The Second Great War
Main article: Second Great War
The Second Great War began with the Swarm's invasion of terran space in search of a xel'naga device. Various terran groups used the upheaval to their own ends. Raynor's Raiders fomented rebellion against the Terran Dominion and, on behalf of Crown Prince Valerian Mengsk's Moebius Foundation, recovered the device before the Swarm. A joint Raiders and Dominion attacked Char and used the device to deinfest Kerrigan. The Swarm fragmented.

Kerrigan was doggedly pursued by the Dominion, which led to Raynor's capture and reported execution by the Dominion. Kerrigan began reuniting the Swarm as a tool for vengeance, both for herself and for Raynor. During this period, the Swarm journeyed to Zerus, where it was reunited with the primal zerg and Kerrigan became a primal zerg-human hybrid. Her new form was more powerful than the previous hybridization, and free of Amon's influence.

The Swarm discovered and destroyed a secret Dominion hybrid production facility led by Doctor Emil Narud, a servant of Amon. Kerrigan killed Narud, and learned of Amon's resurrection and the threat he posed to creation. She directed the Swarm to wage war against Amon after killing Mengsk.

The campaign against the Dominion was a success. Raynor was found alive and rescued from a secret prison.[58] The Swarm invaded Korhal, and Kerrigan personally entered the Korhal Palace and slew Emperor Arcturus Mengsk. The Swarm departed Korhal to fight Amon.

Legacy of the Void
End War
Zerg under Kerrigan's command assaulted a Moebius Foundation base whose personnel had come under the thrall of hybrids. It was successfully destroyed. Afterwards Kerrigan sent the zerg toward Ulnar, but were engaged by Amon's hybrid.

During the Reclamation of Aiur, the Daelaam fought what it thought was feral zerg on the surface of Aiur. However, these had fallen under the control of Amon's hybrid, and used tactics against the Daelaam. As Amon rose and corrupted the Khala, Amon Brood pushed Hierarch Artanis's few remaining loyalists with the help of the hybrid and corrupted Khalai, forcing him to leave Aiur on the Spear of Adun.

Amon then reactivated the warp gate linking Aiur to Shakuras, and sent billions of zerg to Shakuras. The Daelaam evacuated what population they could, but the planet had been infested. In a last ditch move, Matriarch Vorazun ordered the xel'naga temple's phase prism overloaded, destroying Shakuras and all zerg on the surface.

Kerrigan's swarm continued to battle at Ulnar, and were met with the Daelaam who helped her push into the Temple of Unification. They broke through Moebius Corps, Tal'darim and hybrid forces to get to the central chamber, but found the xel'naga inside dead. Amon revealed his trap, and opened a void portal. The Zerg Swarm and Daelaam allied to destroy the void crystals powering the portal, but in the process Kerrigan's swarm took heavy casualties.

The Daelaam once again came into conflict with Amon's zerg on the planet Endion, where the zerg infested the surface. The Daelaam pushed through their hives to activate the stasis locks keeping the Purifier station of Cybros in orbit, eventually clearing the hives. However then the stasis lock fell Amon's zerg and hybrid descended on Cybros, and began to attempt to destroy the station's power core. However, the Daelaam activated the Purifiers, who cleansed the zerg from the platform, then purified the surface of Endion of all life, destroying the zerg infestation on the surface.

Upon the Daelaam's return to Aiur, Amon's zerg made up the bulk of the defenses. They had infested Antioch and fought to defend the khaydarin crystal that powered the psionic matrix there, but were beaten back by Matriarch Vorazun and Highlord Alarak. The zerg brought up heavy defenses for the last crystal as well, but a combined Daelaam force lead by Hierarch Artanis cut through them and destroyed the crystal.

Amon's zerg served as part of his defensive line defending his host body, alongside shadows of the Void and corrupted Khalai protoss. These were no match for the Daelaam, who destroyed the host body. Amon's brood then converged on the Daelaam as they prepared the Keystone to pull Amon from the Khala, but even with the aid of the Golden Armada could not destroy the Keystone in time. Amon was pushed from the material universe, and the broods on Aiur were out of his control.

Into the Void
On Ulnar, Kerrigan had managed to rebuild her broods, and sensed a benevolent voice calling to her from the Void. She gathered together the Terran Dominion and the Daelaam, and the three factions pushed into the Void to end Amon and find out what voice was calling to them. They used the void portal in Ulnar to go into the Void, but were attacked by shadows of the Void. They kept on the trail of the voice, and found it to be of Tassadar, who was imprisoned by Narud. Kerrigan and Alexei Stukov lead the zerg in the offense against Narud and his Void forces, and with the help of the Dominion and Daelaam pushed to Narud and weakened him. Stukov personally delivered the killing blow as revenge for killing him years earlier.

Tassadar's voice revealed himself to be of Ouros, one of the last xel'naga, who said Kerrigan needed to ascend to a xel'naga in order to continue the Infinite Cycle and beat Amon. Kerrigan began the process of absorbing Ouros's essence, but Amon sent shadows and void thrashers to stop the process. Zagara lead the swarm in the defense of their queen, and were aided by Jim Raynor and Artanis. The transfer of essence was completed, and Kerrigan ascended to become a xel'naga. She stated that Zagara was now in charge of the swarm, and that she needed to remember the lessons Kerrigan had taught her.

Kerrigan took her broods and directly engaged Amon, supported by the Terran Dominion and Daelaam. Her swarm destroyed the void crystals shielding him, and Kerrigan delivered the killing blow against Amon. With Amon's fall, the swarm returned to the Koprulu Sector.

A New Queen
By 2508, the Zerg Swarm was unified under Broodmother Zagara. She forcibly laid claim to Char and all of the surrounding worlds.

Alignment: Chaotic Evil

Link: http://starcraft.wikia.com/wiki/Zerg

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by EropsToad on Sat Jan 02, 2016 10:20 pm

Username: EropsToad

Name: Palutena's Army

Size of group: In addition to Palutena herself, the army consists of seven thousand Centurions, about four thousand Strongarms, and one thousand Knights. The army has about two thousand Juggernauts.

Description/Picture:
Palutena:
Centurion:
Centurion Knight:
Centurion Strongarm:
Juggernaut:

Universe: Kid Icarus

Abilities/Equipment: The army is mostly made up of Centurions, angelic-like characters with bows and a seemingly endless supply of arrows being their main attack strategy. There are also Centurion Knights, who exhibit large shields for extra protection, as well as Centurion Strongarms, who do not hold bows or arrows but use their brute strength to smash Pit into the ground.
Also, Juggernauts are a relatively new force in Palutena's Army. They are large, and they throw explosive stones at their enemies as well as shoot sprays of shots from their sides.

Full list of Palutena's abilities found in the link below.

History: Palutena's Army, also known as the Icarus Army, is one of the main armies in Kid Icarus: Uprising and the Kid Icarus series as a whole. The guard is mainly comprised of Centurions, with Pit being the captain of the guard as well as the main protagonist in the Kid Icarus series who the player often controls. Centurions once again appear with the role of assisting Pit as in past games, being named Centurion Assists. In Chapter 17, Palutena calls the army to aid Pit by carrying him on a platform into the main Aurum spaceship. Between Chapter 18 and Chapter 20, Palutena's Army becomes one of the main antagonists after Palutena's soul is taken by the Chaos Kin. Palutena turns Pit into a ring, and Pit wakes up three years later, unable to remember what had happened to him. His body however, remains loyal to the possessed Palutena. In Chapter 18, Magnus must defeat Pit's Body and return Pit's soul, trapped in the ring, to his body. Later in Chapter 20, Pit must go against Palutena. Throughout both these chapters, Magnus and Pit must battle several Centurions which serve as the main enemies in the stages.

Palutena (パルテナ Parutena), also known as "Lady Palutena," is the Goddess of Light, rightful ruler of Angel Land (Skyworld) and patron deity of and mother figure to Pit. She is kind-hearted and benevolent, as opposed to the cruel and malevolent Medusa. Despite being a divine goddess, Palutena also seems to be somewhat of a damsel-in-distress, as she was kidnapped and held captive by Medusa and needed to be rescued. She never physically aids Pit on the battlefield, but recently she has been given a much more active role as a major supporting character and Pit's greatest ally. She does, however, use her power attacks to fight Pit in Chapter 20 while possessed by the Chaos Kin.

Palutena's personality is not explored much during the first two games, although the general description is that she's a "pure-hearted and kind" goddess who puts her people before her own welfare. Palutena is generally a very kind and wise character. She is shown to care much about the human race and her personal army, and will go to great lengths keep them safe from harm.

Despite her mature appearance, she has been shown to have a very playful and mischievous side. Palutena often teases Pit, and even purposely puts him into dangerous situations in order to complete missions. She also has a habit of saying common phrases incorrectly and using complex vocabulary that confuses Pit. With the advent of Kid Icarus: Uprising, it is revealed that Palutena is rather light-hearted and a little playful. She gets along swimmingly with Pit and banters with him multiple times throughout the adventure.

She is also very intelligent and knowledgeable, helping Pit with various enemies, hinting at the best direction to take and how to get past certain obstacles. She is so successful at aiding Pit with information, in fact, that Hades calls her "Professor Palutena" and "Know-It-All Palutena" in the game's commentary multiple times. Her wisdom is also some of the greatest within the pantheon, allowing her to know weak points of enemies which is very handy for her angel during combat.

She is notable for being the only deity to be aware and admit that the gods' fighting is what causes so much suffering.

She also appears to have an unusually large appetite, and food never seems to be far from her mind, as displayed in numerous instances. She appears to like cooking outside of the game but is an amateur in skill level. Despite her young appearance, she is sensitive when it comes to the topic regarding her age and strongly dislikes being called “ma’am”.

Palutena also has shown very motherly traits, mostly towards Pit, which could imply that she raised him.

Alignment: Good

Link: http://kidicarus.wikia.com/wiki/Palutena's_Army http://kidicarus.wikia.com/wiki/Palutena

--

Username: EropsToad

Name: Einherjar

Size of group: About the population of the Earth. The Valkyries and the gods of Asgard are selective.

Description/Picture:

Universe: Norse mythology

Abilities/Equipment: Whatever weapons the individual einherjar had died with in hand. If an einherji fell with an axe in hand, then that axe becomes their weapon. Similarly, if an einherji died manning a tank, that tank would be their weapon. This allows for a large variety of weapons and equipment.

History: In Norse mythology, the einherjar (Old Norse "single (or once) fighters"[1]) are those who have died in battle and are brought to Valhalla by valkyries. In Valhalla, the einherjar eat their fill of the nightly-resurrecting beast Sæhrímnir, and are brought their fill of mead (from the udder of the goat Heiðrún) by valkyries. The einherjar prepare daily for the events of Ragnarök, when they will advance for an immense battle at the field of Vígríðr; the battle which the "ein" (here meaning single-time) refers to. Heimdall occasionally returned the best of Einherjar to Midgard or Jotunheim with the purpose of killing giants, but they were forbidden to talk with the living.

The einherjar are attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, the Prose Edda, written in the 13th century by Snorri Sturluson, the poem Hákonarmál (by the 10th century skald Eyvindr skáldaspillir) as collected in Heimskringla, and a stanza of an anonymous 10th century poem commemorating the death of Eric Bloodaxe known as Eiríksmál as compiled in Fagrskinna.

Einherjar come from across the Omniverse, for wherever there is brave death in battle, there shall be valkyries who take them to Valhalla.

Alignment: Lawful Neutral

Link: https://en.wikipedia.org/wiki/Einherjar

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by SissyGamer on Sun Jan 03, 2016 6:47 pm

Username: SissyGamer

Name: The Protoss

Size of group: You can say..millions atleast, they are on multiple planets.

Description/Picture:



Universe: StarCraft series

Abilities/Equipment: their weapons are plasma-swords that use energy to damage. They also have Photon Balls, those are shot from the Photon Cannons and the Dragoons. They have little mini-auto ships that are used from Carriers. They have thousands of Scouts, which are a type of Protoss ship. And for abilites, High Templars can form two of them together into a Archon, which are very powerful. High Templars can also use Lightning storm which obviously, brings in a lightning storm for five seconds in a few yards. Dark Templars can go hidden and stealthy, and two of them can form together to a Dark Archon. Dark archons can mind control.

History: The protoss are an ancient race, and they consider themselves to be the "firstborn" race of the universe.[9]

The protoss were discovered by Amon and his followers on Aiur, a world the xel'naga had previously engineered. The xel'naga, who were nearing the end of their life cycle, were in need of a race to achieve purity of form and intrigued by their mental connection, chose to use the protoss. Amon uplifted the protoss and manipulated their essence. Pushing the evolution of the protoss, the purity of form was achieved and the xel'naga eventually descended to Aiur. The protoss, who revered the Amon and his followers as gods, learned much from them. But in time, they began to grow wary of their creators, and rebelled from them, attacking their ships and killing hundreds. Amon and his followers left the planet as the protoss fell into the Aeon of Strife, a period of brutal civil war.[10][1] Until the End War, history would hold that it was the xel'naga as a whole that were responsible for this uplift.[10]

The destructive civil war ended when Khas, using xel'naga-derived artifacts called khaydarin crystals, re-created the psionic link. It became the basis of a new philosophy called the Khala.

Approximately 1500 by terran reckoning, the Conclave attempted to exterminate rogue heretics who had deliberately cut themselves off from the Khala and would later become known as the Dark Templar. They ordered Executor Adun to execute them, but Adun refused, instead teaching the rogues to hide from the Conclave. Eventually the rogues lost control of their powers, alerting the Conclave. They were secretly banished on a xel'naga ship.

By 2499 the protoss became aware of a xenomorphic threat, the zerg, another alien species also created by the xel'naga. The zerg were attacking the terrans, a species which had traveled to the Koprulu Sector two hundred years previously. The Conclave dispatched Tassadar and a force of protoss to destroy the infestation by purifying the infested worlds.[1]

Main article: Fall of Aiur
Tassadar's force failed in its mission, and the remnants traveled to the new zerg homeworld, Char. There, Tassadar struck an alliance with the Dark Templar prelate, Zeratul. They discovered a weakness in the zerg command structure which could be exploited only by the Dark Templar, and clashed with their new leader, Infested Kerrigan. Meanwhile, the majority of the zerg force traveled to Aiur.[11] The protoss were losing the battle, but when Tassadar brought Zeratul to Aiur, a protoss civil war broke out between Tassadar's followers and the followers of the Conclave.[12] Eventually Tassadar's faction won.[13] Unimpeded by the Conclave, Tassadar's followers attacked the Overmind itself.[14] Tassadar died during the battle.[15] Seventy percent of protoss on Aiur were killed.[16]

The protoss fled to Shakuras, followed by a zerg faction.[17] The protoss destroyed the renegade zerg, saving themselves but advancing Sarah Kerrigan's aims.[18] With the assistance of her enigmatic minion Samir Duran,[19] she would later force the protoss into destroying the second Overmind for her, making her the sole leader of the Zerg Swarm.[20] As the protoss attempted a revenge strike on Kerrigan,[21] Duran abandoned her to conduct protoss/zerg hybridization experiments, which were discovered by Zeratul.[22] The latter exiled himself for several years following the discovery.[23]

Main article: End War
The protoss spent years rebuilding the Golden Armada to retake Aiur, and in 2506, the fleet was launched to retake their homeworld.[24] However, this coincided with the return of Amon, who corrupted the Khala and possessed every protoss connected to it.[25] Artanis gathered the survivors aboard the arkship the Spear of Adun, and set off to find the means to fight Amon.[26] They followed Zeratul's lead to the temple of Ulnar, but found the xel'naga there dead.[10] Artanis then united the ancient Purifiers and the Tal'darim, and moved to reclaim their home.[27] The attack was successful; Aiur was reclaimed and Amon was pushed back into the Void.[28] The protoss, with the aid of the Terran Dominion and Zerg Swarm, pushed into the Void and slew Amon, ending his manipulations of the protoss.[29]

Alignment: Lawful Good

Link: http://starcraft.wikia.com/wiki/Protoss

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by SissyGamer on Sun Jan 03, 2016 8:17 pm

Username: SissyGamer

Name: Terran

Size of group: Containing millions of marines and tens of thousands of spaceships.

Description/Picture:
man, how ugly the humans were as CGI back in the 1st game



Universe: StarCraft series

Abilities/Equipment: With many weapons and guns. These guys have flamethrowers, lasers, giant fireballs things, guns, lots of stuff really.

History:
The terrans arrived in the Koprulu Sector via supercarriers in 2259,[11] landing on three separate planets – Tarsonis, Moria and Umoja. They were cut off from Earth.[1] The terran colonists had access to stores of fertilized eggs and frozen embryos, and even extensive cloning, using technologies found on the supercarriers. The terran population expanded rapidly for at least three generations, and for the first five or six generations there was pressure to have many children. Eventually the supercarrier technology broke down.[12]

Prior to the Great War, the terrans were primarily divided into three factions in the Koprulu sector, each based on one of the original settled planets – the Terran Confederacy, Kel-Morian Combine and Umojan Protectorate. The Confederacy was the strongest faction.[1]

TerranSplash
Terrans of the Confederacy
During the Great War, the Terran Confederacy, experimenting with psi emitter technology, bore the brunt of attacks by the zerg (infested planets were frequently purified by the protoss) while facing the Sons of Korhal. The Sons of Korhal eventually destroyed the Confederacy by using stolen psi emitters to lure the zerg to Tarsonis;[13] the rebels created the Terran Dominion, based on Korhal, to replace the Confederacy.

Unknown to the terrans of the Koprulu sector, the humans of Earth were aware of their existence. However, no interference came from Earth until the discovery of the alien invaders, sparking panic. The new Earth government, the United Earth Directorate, dispatched an Expeditionary Fleet to take control of the sector and defeat the aliens.[14] After approximately six months of stability, the Dominion came under attack by the UED.[15] Ultimately the sector escaped UED control, but it left the Dominion weak and with the zerg as the sector's dominant power.[16][17]

By the Second Great War, the Dominion was the strongest terran force in the Koprulu Sector, vying with the Kel-Morian Combine and the Umojan Protectorate for influence.[18] On the eve of war, Raynor's Raiders resumed its anti-Dominion campaign after a period of relative inactivity.[19] The terran polities were engulfed at the start of the Second Great War by a massive zerg invasion. Sarah Kerrigan's objective was the recovery of a xel'naga device, and the invasion was a way of searching for it.[20] Billions of terrans were killed.[21] Ultimately, the terrans survived the conflict, but at great damage to the Dominion, and the loss of Emperor Mengsk.

Alignment: Neutral Good

Link: http://starcraft.wikia.com/wiki/Terran

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by SissyGamer on Mon Jan 04, 2016 7:54 pm

Username: SissyGamer

Name: Flowey

Sex (if any): Male

Height (you can approximate): 2.9

Weight (you can approximate): 11 Ibs(?)

Description/Picture:



Universe: Undertale

Abilities: Flowey can spawn in "friendliness pellets" which are actually harmful bullets. He doesn't really have much, but when he becomes Omega Flowey, or Photoshop Flowey, he has much more abilities which makes him difficult to dodge. This includes giant pellets, a fly trap that catches flies that hurt when touched, vines, a flamethrower, and a laser beam. yes, a laser beam.

Bio: Flowey first appears at the start of the game, and provides a tutorial of sorts. He urges the protagonist to run into his "friendliness pellets." However, if the protagonist runs into these "pellets," which are actually bullets, Flowey announces his "kill or be killed" attitude to the protagonist. Alternatively, the protagonist can dodge his bullets up to three times, which causes his act to gradually slip, until he hypocritically snaps at the protagonist for toying with him. Either way, Flowey will then proceed to surround the protagonist in an inescapable ring of bullets which close in on the protagonist. However, this attack is prevented by the timely arrival of Toriel.

Flowey was created by Alphys, which was a experiment for "i wonder...What happens when something without a SOUL gains the will to live?" who was also discovered for being a form of Asriel.

Alignment: Chaotic Neutral

Link: http://undertale.wikia.com/wiki/Flowey

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by EropsToad on Tue Jan 05, 2016 2:32 am


Username: EropsToad

Name: Mad Dummy

Sex (if any): Ambiguous

Height (you can approximate): 3'

Weight (you can approximate): 26 lbs

Description/Picture:

Universe: Undertale

Abilities: Mad Dummy is accompanied by several smaller dummy bullets that fire magical scribbles, as well as Dummy Bots that fire magic missiles. Mad Dummy also has one knife. However, Mad Dummy cannot stand acidic solutions and will quickly hightail it out of there if it is faced with corrosive liquid. Only magic and acid can cause it harm.

Bio: The Mad Dummy is a stuffed, pissed dummy possessed by a ghost. With a hot temper and a short fuse, the Mad Dummy is quick to outburst... ESPECIALLY if you happen to have made the SMALLEST infraction upon their family!

A training dummy possessed by a furious spirit, the Mad Dummy lived within the garbage dump until coming across the human Frisk. Who... he proceeded to become really pissed off at and tried to kill to take their SOUL and cross the barrier. The Mad Dummy and Frisk reached a consensus to not murderize each other, and the Mad Dummy became Undyne's training dummy.

He's still really pissed, and at best slightly peeved. He hates boring people.

Alignment: Chaotic ANGRY!

Link: http://undertale.wikia.com/wiki/Mad_Dummy

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by Mr.H on Tue Jan 05, 2016 5:37 am

Username: Mr.H

Name: Songbird

Sex (if any): Male

Height (you can approximate): 30 ft tall

Weight (you can approximate): 5 tons

Description/Picture:

Universe: Bioshock

Abilities: Due to his immense size, speed and strength, Songbird is a worthy adversary/helpful ally. Songbird can also fly with the canvas wings attached to his suit. Songbird can be lured to fight for anyone if he is called with his song. Songbird will assist anyone he has bonded with.


Bio: Songbird is a machine animal hybrid, similar to the Big Daddies of Rapture, except a lot bigger. Songbird bonded with Elizabeth shortly after escaping his point of creation, after she repaired his breathing tube. the two bonded almost instantly, and Songbird continued to protect the girl until his untimely death.

Alignment: Neutral Good

Link: http://bioshock.wikia.com/wiki/Songbird

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by SissyGamer on Fri Jan 08, 2016 8:55 pm

Username: SissyGamer

Name: Undyne

Sex (if any): Female

Height (you can approximate): 5.3

Weight (you can approximate): 93 Ibs

Description/Picture:

Universe: Undertale

Abilities: Undyne can use her spear in which makes Mini-Spears that can deal quite some damage. She also can use this spear that can block certain projectiles like how she teaches Frisk how to block the projectiles. She loves teaching, but she ain't a kindergarten teacher.

Bio: If the protagonist gives Undyne the water and did not previously kill anyone (as she refuses to be friends with a murderer), the potential to befriend her exists. During Undyne's chase sequence, Papyrus will call the protagonist and suggest they and Undyne should hang out at her house. After Undyne's fight, the protagonist can meet Papyrus at Undyne's house, where Papyrus immediately jumps out the window to leave Undyne and the protagonist alone.

Undyne is initially reluctant to be nice to the protagonist and is hostile, but she is either encouraged by Papyrus's brief return when he says she's "not up to the challenge" or realizes being the protagonist's friend would be her "ultimate revenge," and is then determined to become "besties." By way of talking over tea, she tells the protagonist how she used to train with Asgore and became the leader of the Royal Guard. She then realizes that it is now time for Papyrus's cooking lesson, but since he left she forces the lesson on the player to further their friendship, which accidentally burns down Undyne's home. Feeling that she had failed, she battles the protagonist once more, but realizes neither can muster any intent to harm each other, stating the protagonist reminds her of someone (heavily implied to be Asgore) who she used to train with. After the fact, Undyne moves to Papyrus's home, telling the protagonist to call Papyrus to talk to her.

After the protagonist has completed the Neutral Route and has not killed anyone, while heading back down from the Core into MTT Resort, Undyne calls the protagonist, and asks them for a favor. In Snowdin Town, Undyne gives them "Undyne's Letter" to the protagonist to be delivered to Alphys. The protagonist gives Alphys the letter, which she mistakenly believes is from the protagonist as the letter lacks a signature. They end up going on a date in the Garbage Dump where they encounter Undyne, who decided to give the letter to Alphys herself and is on the search for her, and prompts Alphys to hide. After Undyne leaves, Alphys expresses to the protagonist of her dishonesty and feelings toward Undyne, and the protagonist suggests they role-play in order to get Alphys to express her feelings. Undyne then walks in during the role-play, where Alphys expresses her lying attitude and her romantic interest. Undyne says she admires Alphys's passion and they reconcile emotionally, until Undyne tosses Alphys in the trash. Papyrus then shows up to help Alphys with her lying habits, beginning with jogging 100 laps "Hooting about how great we are." After the two leave, Undyne questions the protagonist about if anime is real or not (as Alphys had said it wasn't), and then thanks them for helping Alphys before leaving.

Undyne is next seen alongside the other main characters during the confrontation with Asgore, where she demands that Frisk and Asgore cannot fight, as she likes both of them too much. She sees Alphys there as well, and they almost kiss, from the beckoning of Mettaton, but Toriel stops it from happening, as this is all occurring in front of the protagonist. Shortly after the gathering, Flowey ambushes the cast and attempts to kill the protagonist, but his attacks are blocked off by their friends; Undyne encourages the protagonist, saying if they got past her they can get past anything. However, Flowey then proceeds to absorb all the SOULs of the monsters in the Underground.

In the epilogue, after Papyrus runs off and Sans claims to be going to check on him (while walking in the opposite direction), Undyne runs off to truly check on the air-headed skeleton. In the credits, Undyne is seen kissing Alphys, who faints.

Alignment: Neutral Good

Link: http://undertale.wikia.com/wiki/Undyne

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by thecardiackidofDCVII on Sat Jan 09, 2016 5:30 am

Name: Sonic the Hedgehog 
Sex(if any): Male
Height (you can approximate): 3'3" feet
Weight (you can approximate): 77 pounds
Description/Picture:  Sonic in his normal form  Super Sonic
Universe: Sonic the Hedgehog
Abilities: Sonic is most famous for his super speed, which he uses to plow through robots and enemies at high speed.  Sonic can also use the spindash which allows him to go even fast and defeat enemies.  Sonic can also jump on enemies to defeat them.  He also possesses a super form which he can activate by using the Chaos Emeralds.  This form allows him much more power, an even faster speed, and near invincibility.  Sonic's speed also allows him to deliver punches at lightning fast speed, but he only does this in side games (Like Smash Bros.) but he is still able to do it.  Sonic also has other special forms he can access, but they often do not appear and likely will not here.
Bio: Sonic the Hedgehog is a heroic hedgehog who's main goal is to defeat Dr. Eggman and stop him from taking over the world.  Sonic is best friends with Tails the fox, a fox who can fly, and Tails can help Sonic fly.  Sonic is the fastest thing in the world, and he uses his powers to help and save the world.  Not much is known about where he comes from or his true backstory, however.
Alignment: Good 
Link: http://sonic.wikia.com/wiki/Sonic_the_Hedgehog

Name: Shadow the Hedgehog
Sex (if any): Male
Height (you can approximate): 3'3" feet
Weight (you can approximate): 77 pounds
Description/Picture:  normal form  super form
Universe: Sonic the Hedgehog
Abilities: Shadow can run at the same speeds as Sonic.  He can also spindash, allowing him to run through enemies in a ball at high speeds.  Shadow can also use Chaos powers to attack.  Shadow can use Chaos Spear to shoot energy blasts at enemies.  He can use Chaos Blast to cause the an explosion which can cause damage to enemies.  He is also able to teleport short distances and go longer distances with Chaos Control.  Shadow can also ride motorcycles and use guns, but this was only in his own game.  He also possesses all of Sonic's abilities, such as speed and kicking.
Bio: Shadow the Hedgehog was created over 50 years ago by Gerald Robotnik in the Space Colony Ark.  He created Shadow in an attempt to make the Ultimate Life Form.  However, Gerald's granddaughter was killed and then he went crazy and programmed the Colony to hit Earth and destroy it.  He also created Shadow to cause destruction and chaos.
Alignment: Chaotic Neutral 
Link: http://sonic.wikia.com/wiki/Shadow_the_Hedgehog

Name: Silver the Hedgehog
Sex (if any): Male
Height (you can approximate): 3'3" feet
Weight (you can approximate): 77 pounds
Description/Picture: normal form super form
Universe: Sonic the Hedgehog
Abilities: Silver the Hedgehog is best known for his psychokinesis; in simpler terms, ESP.  Silver is able to lift objects with his mind and can use them to aggressively attack enemies.  He can use his psychokinesis to make himself fly, and he can even use psychokinesis to briefly hijack an enemy's mind.  This attack will only be able to cause a slight dizzy feeling in the victim and Silver cannot control them.  Silver can also create blasts of energy with his mind to attack enemies, teleport himself a few feet, and he can also grab enemies with his psychic powers, but it it not powerful enough to kill though.  He can transform into a super form too.  He also has quick speed like Sonic, but he must fly to achieve it.  He also can do the spindash and kick enemies like Sonic.
Bio: Silver the Hedgehog has the most confusing backstory on Earth (Thank's Sonic 06,) but I'll attempt to explain it.  Silver the Hedgehog resides in a ruined future where he has to defeat Iblis.  He discovers, through Mephiles the Dark, that Iblis was caused by Sonic the Hedgehog.  Silver goes back in time and attempts to kill Sonic.  Silver eventually realizes that Mephiles was wrong and then teams up with Sonic to defeat Solaris, the combination of Mephiles and Iblis.  I told you it was confusing.
Alignment: Lawful Good 
Link: http://sonic.wikia.com/wiki/Silver_the_Hedgehog

Name: Stitch (A.K.A. Experiment 626)
Sex (if any): Male
Height (you can approximate): 3 feet
Weight (you can approximate): Never stated, likely not very heavy
Description/Picture: 
Universe: Disney
Abilities: One of Stitch's most important powers is his ability to lift object 3000 times his own size/weight.  He can climb walls, roll into a ball, use X-Ray vision, Night vision, and Infrared vision all on his own.  He has very advanced hearing and smell sense.  Stitch is also capable of thinking very quickly and is able to build impressive structures out of simple items and drive spaceships.  He is bullet proof, being able to withstand being shot, and he is very resistant to fire and electric harm.  Stitch's one true weakness is water, which he cannot swim in due to his high molecular density(That doesn't mean he is heavy; rather very compressed.)
Bio: Stitch was created as a powerful monster who's only purpose in life was to destroy things.  His creator, Dr. Jumba Jookiba was arrested but Stitch managed to escape arrest and came to Earth, where he was taken in by humans.  Jumba and his new assistant Pleakley came to Earth looking for him, but Captain Gantu of the Galactic Federation stepped in, attempted to capture Stitch, but instead stole Stitch's owner.  Jumba, Pleakley, and Stich teamed up to stop him, and they were able to rescue her.  All of them decided to spend the rest of their life on Earth in exile to help Stitch's new family care for him.
Alignment: Chaotic Good 
Link: http://disney.wikia.com/wiki/Stitch

Name: The Darkspore
Size of group:  Incredibly vast.  The number varies however.
Description/Picture: 
Universe: Darkspore
Abilities/Equipment: The Darkspore have varying means of attacking, fighting, and defending themselves.  I recommend to read the wiki articles on enemies.  None of them are OP, so don't expect GIANT DEATH LASER to rain from the sky.  They're not that powerful. 
History: Created by the Crogenitor Xylan, the Darkspore ruthlessly and violently massacred the Crogenitors, leaving Xylan the only one (and his allies) still alive.  They are made of E-DNA, a special type of DNA who's only purpose is to infect and spread; the Darkspore will not infect any players in the game, but they still spread.
Alignment: Chaotic Evil 
Link: http://darksporegame.wikia.com/wiki/The_Darkspore

Name: Emerl
Sex (if any): None
Height (you can approximate): 3'7" feet
Weight (you can approximate): 30.8 pounds
Description/Picture: 
Universe: Sonic the Hedgehog
Abilities: Emerl is a Gizoid, a robot who is able to copy the abilities of any enemy.  Emerl is capable of copying the fighting styles, attacks, running abilities, and jumping abilities.  Emerl is able to create copies of weapons that his enemies use in situations where they fight with their weapons.  If he absorbs to many attacks he can overload and go crazy.
Bio: Thousands of years ago, the Nocturnus Clan experimented with robotics, building the Gizoids.  Emerl was one of these.  When the Nocturnus Clan was ripped into the Twilight Cage, Emerl remained on Earth.  He was eventually discovered by Gerald Robotnik and taken onto the Space Colony ARK.  They experimented on him, but the ARK was raided and the experiments ended.  Eventually, Sonic encountered Emerl and they became friends.  Eventually though, he was defeated, and Emerl was lost forever.
Alignment: Neutral Good 
Link: http://sonic.wikia.com/wiki/Emerl

Name: Mickey Mouse 
Sex (if any): Male
Height (you can approximate): 2 ft. 3 in.
Weight (you can approximate): 23 lbs
Description/Picture: 
Universe: Disney
Abilities: Mickey will be in his sorcerer's form for this RP.  This means that Mickey is able to unleash powerful blasts of magic and summon brooms to help him fight enemies.  Various forms of magical abilities are accessible to him due to the hat.  Mickey, being a cartoon, seems to be capable of cartoon physics.  Mickey is also able to use the magic paintbrush from Epic Mickey and the keyblade from Kingdom Hearts.
Bio: Mickey Mouse is a hero and all around good guy.  He's best friends wit Goofy and Donald, and his girlfriend is Minnie Mouse.  Together, they have been in some of the world's most famous and funniest adventures from almost a hundred years.  Mickey is the most famous cartoon character and most famous anthropomorphic character on Earth.  We should all be thankful Walt came up with Mickey; if he never did, some of the greatest cartoons would never exist.
Alignment: Neutral Good 
Link: http://disney.wikia.com/wiki/Sorcerer_Mickey

Name: Moby the White Whale
Sex (if any): ???
Height (you can approximate): Fairly tall
Weight (you can approximate): 40,000 kilograms
Description/Picture: 
Universe: Herman Melville's novel of the same name
Abilities: Moby is capable of ramming through thick ship hulls, eating enemies, and biting them (real whales of Moby's species are incapable of biting, but it'll make it easier for me to write about him.)  Moby is also, in this roleplay, capable of flight to get around.  He can still swim, though.
Bio: Moby is most famous for his destruction of the ship Pequod, killing his enemy Captain Ahab, and leaving only one man on the ship alive.
Alignment: Chaotic Neutral/True Evil? 
Link: It's going to censor the link just because of his name...

Name: Dino
Sex (if any): Male
Height (you can approximate): Probably around 5 feet
Weight (you can approximate): Unsure
Description/Picture: 

Dino

Dimetro

Tricera

Camara

Raja

Tophis
Universe: Fossil Fighters: Champions
Abilities: Dino is a very accomplished Fossil fighter.  For this RP, his five Vivosaurs will be Dimetro, Tricera, Raja, Camara, and Tophis.  Each of these Vivosaurs is capable of different moves.  Dimetro is a dimetrodon, and it can whirl into enemies, bite them, or summon a rain of fire to hit them.  Tricera is a Triceratops, it can ram into enemies and hit them, Raja can bite enemies, hit them with it's tail or ram into them.  Camara is a long-necked dinosaur like Brachiosaurus.  It can body slam enemies, hit them with it's long neck, or stomp on them with it's heavy feet.  Tophis is a snake which can bite enemies, wrap around and constrict them, or one hit knock them out with a loud hiss.
Bio: Dino was once just a young boy who was friends with Todd.  He and Todd wanted to own Vivosaurs, dinosaurs capable of doing battle.  So they entered the Caliosteo Cup to gain Vivosaurs and battle them.  The Caliosteo Cup was run by Joe Wildwest, their hero.  Dino eventually won the cup, becoming friends with two fighters named Rupert and Pauleen along the way.  But when Dino wins, it is revealed that Joe's body had been taken over by an ancient demon king, Zongazonga, who wants to take over Dino's body.  Dino defeats Zongazonga, restores Joe's body to the real Joe, and saves the day.
Alignment: Neutral Good 
Link: 

Name: Rupert
Sex (if any): Male 
Height (you can approximate): Probably close to Dino's
Weight (you can approximate): ???
Description/Picture: 
Rupert

Mapo

Archaeo

Tanstro

Shoni

Krona
Universe: Fossil Fighters Champions
Abilities: Rupert is a highly skilled fossil fighter, on par with Dino.  He possesses five Vivosaurs here; Mapo, Shoni, Krona, Tanstro, and Archaeo.  Mapo bites its enemies and slams into them.  Shoni can create whirlpools, bite enemies, and torpedo into them.  Krona bites its enemies and create whirlpools.  Tanstro creates orbs of water which it flings at its enemies, cause waves, and bite enemies.  Archaeo kicks its enemies and bites them.
Bio: Finish later
Alignment: Lawful Good/Neutral Good 
Link: http://fossilfighters.wikia.com/wiki/Rupert

Name: Pauleen
Sex (if any): Female
Height (you can approximate): Close to Dino's
Weight (you can approximate): ???
Description/Picture: 

Pauleen

U-Raptor

Saichan

Amargo

T-Rex

Synthos
Universe: Fossil Fighters Champions
Abilities: Pauleen is also a very good fossil fighter.  Her five Vivosaurs in the RP are U-Raptor, Saichan, Amargo, T-Rex, and Synthos.  U-Raptor scratches its enemies, bites them, and breathes fire on them.  Saichan hits enemies with its tail, slams into them, and throws blasts of fire at them.  Amargo stomps on its enemies and causes firestorms to hit them.  T-Rex bites its enemies, slams into them, and breathes fire on them.  Synthos jumps on its enemies, hits them with its horn, and runs into them.
Bio: Finish later
Alignment: Neutral Good 
Link: http://fossilfighters.wikia.com/wiki/Pauleen

Name: Todd
Sex (if any): Male
Height (you can approximate): Slightly shorter than Dino
Weight (you can approximate): Unsure
Description/Picture: 
Todd

Stego

Spinax
cb=20130928224317
Goyle

Parium

Edapho
Universe: Fossil Fighters Champions
Abilities: Todd is a also a Fossil fighter like his friend Dino.  He is less accomplished, but he is still fairly good at it.  Todd's five Vivosaurs will be Stego, Spinax, Edapho, Parium, and Goyle.  Stego is able to hit enemies with its tail and cause a small wind storm.  Spinax can bite enemies and bodyslam into them.  Edapho can whirl into enemies, bite them, or hit them with wind blasts.  Goyle can hit enemies with its tail, slam into them, or stomp on them.  Parium can kick enemies or summon a thunderstorm with lightning bolts to hit his enemies.
Bio: Todd is the best friend of Dino.  Todd joined Dino in the Caliosteo Cup, but he lost in the first round.  Todd continued to stay to watch his friend in the cup.  Dino won, and Todd helped Dino avoid capture by Zongazonga.  Dino defeated Zongazonga, making it safe for everyone on the islands.
Alignment: Neutral Good
Link: http://fossilfighters.wikia.com/wiki/Todd

Name: Chip and Dale
Size of group: 2
Description/Picture: 
Universe: Disney
Abilities/Equipment: Chip and Dale are chipmunks, meaning they are capable of doing anything a chipmunk can do.  Chip and Dale are also schemers, with Chip doing all the thinking and Dale helping out along the way.  Together, they can be quite tricky.
History: Chip and Dale are two chipmunks who are best friends and are always seen together.  They often scheme and plan to get more food, especially nuts, which are their favorites.  They have appeared in many Disney cartoons, in many of them causing Donald Duck trouble during their quests for nuts.
Alignment: Chaotic Good
Link: http://disney.wikia.com/wiki/Chip_and_Dale

Name: Jeff Andonuts
Sex (if any): Male
Height (you can approximate): Honestly I don't know but probably close to Ness
Weight (you can approximate): ???
Description/Picture: 
Universe: EarthBound
Abilities: Jeff Andonuts uses sci-fi style guns to fight instead of PSI/PK like his comrades.  He also uses bottle rockets, which he shoots at his enemies.  Jeff can also size up his enemies very quickly to deduce the best way to tackle them. (also known as - exposing their weakness)
Bio: Hailing from the land of Winters, Jeff Andonuts is the son of a scientific genius who has come to help Ness in his adventure to save Giygas.  Jeff is a meek young boy who is a scientific genius taking after his father.
Alignment: Neutral Good 
Link: http://earthbound.wikia.com/wiki/Jeff_Andonuts

Name: Paula
Sex (if any): Female
Height (you can approximate): Probably close to Ness
Weight (you can approximate): Speed
Description/Picture: 
Universe: EarthBound
Abilities: Unlike Ness, Paula uses frying pans to fight melee battles.  She is the first member of your party to learn many types of offense PK/PSI attacks.  She can use PK Fire, PK Thunder, PK Freeze, (which do the obvious things) and Offense up (which makes her and her teammates attacks' stronger) and Defense Down (which weakens her enemies.)  Paula can also use PK Shield which halves the damage her allies and her can take.  Paula is also capable of telepathy, as seen when she contacts Ness to rescue her and Jeff to help get them out from Threed.  Paula can also use Pray, a strange command in battle which will cause her allies to regain health.  It can also cause uncontrollable crying, feeling strange, revival, and the regaining of PP.  WEIRD
Bio: Paula joins Ness' party as his first ally after he rescues her from the Happy Happyist Cult in Twoson, the second town Ness visits.  Paula becomes an important asset to Ness' team and helps him throughout the duration of his journey.  
Alignment: Neutral Good
Link: http://earthbound.wikia.com/wiki/Paula

Name: Boney
Sex (if any): Male
Height (you can approximate): 2 feet
Weight (you can approximate): Dog weight
Description/Picture: 
Universe: Mother 3/EarthBound
Abilities: Boney is a dog.  He does what dogs do.  He can bite.  You know, dog attacks.  He can also sniff to determine an enemy's weakness.  Also, wearing collars help boost his abilities.
Bio: Boney is Lucas' dog from Tazmily Village.  He doesn't do too much in the early parts of the game, but he becomes a party member for much of the later part of the game and helps Lucas on his quest to pull the Seven Needles before the Masked Man.
Alignment: Neutral Good 
Link: http://earthbound.wikia.com/wiki/Boney

Name: Kumatora
Sex (if any): Female
Height (you can approximate): Somewhere around 5 feet (probably slighly higher, but I'm too lazy to try and find out)
Weight (you can approximate): [insert logical number for the weight of a girl here]
Description/Picture: 


(sprite version for extra reference, mostly because I think she looks different in the clay and here)
Universe: Mother 3/EarthBound
Abilities: PSI/PK attacks galore!  This includes PK Starstorm.  Ah, and PK Ground, a new attack to the series which pretty much just causes an earthquake that damages all enemies.
(Full list of PK attacks and abilities:http://www.wikibound.info/wiki/Kumatora))
Kumatora's primary method of melee attacking is using gloves... Yeah...
Bio: Why don't you just read the wiki so I can finally get good sleep for one day in my life
Alignment: Neutral Good 
Link: http://earthbound.wikia.com/wiki/Kumatora

Name: Orange Bird
Sex (if any): Male
Height (you can approximate): Very short
Weight (you can approximate): Very light
Description/Picture: 
Universe: Disney -> Disney Parks -> Orange Bird
Abilities: Orange Bird, being a bird, can fly.  He also can harness the power of a substance known as Dole Whip, which is capable of bringing entire populations to their knees, although he uses his powers for good.  The Orange Bird can also produce orange juice and create oranges out of thin air.  He speaks by using thought bubbles which are white with an orange trim.  He also has other strange fruit related attacks, of which he does not know yet, and which even we do not know.
Bio: 
The Orange Bird was once a popular character.  He was the symbol of the Sunshine Tree Terrace and was recognized widely in Disney World's early days.  However, Orange Bird fell out of popularity after Anita Bryant, who starred in his film, opposed a local Florida ordinance about gays.  Unfortunately, Orange Bird, due to his affiliations, was forgotten by Disney, until the Japanese discovered him.  After his new surge in popularity he returned to the parks and became a symbol of the Magic Kingdom and Adventureland.  He is Adventureland's mascot and can be seen in the Sunshine Tree Terrace poster under the Main Street USA train station.
Alignment: Neutral Good
Link: http://disney.wikia.com/wiki/Orange_Bird
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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by SBR23 on Sun Jan 10, 2016 3:35 am

Username:  SBR23
 
Name:  Ice Climbers
 
Sex (if any):  Both (Because they are a pair)
 
Height (you can approximate):   2'10
 
Weight (you can approximate):   20 lbs
 
Description/Picture:  
 
Universe:  Ice Climbers
 
Abilities:   The Ice Climbers, Nana and Popo, are very skilled in the art of ice-jitsu, which is a magic art known only by the members of their village. They can use their hammers to break through solid objects and both siblings are very agile.
 
Bio:   Both of the Ice Climbers are small, young children. They both wield wooden mallets, which they use to whack enemies and break ice cubes. Both of them wear parkas; Popo's parka is blue while Nana's is pink. They can also be identified by the patch of hair exposed from their hoods. The relationship between Popo and Nana is unknown and was not elaborated on in Ice Climber. As the two are said to be "rarely seen apart" in Melee, among the ideas thought up of by fans are that the two are siblings, friends, or even lovers. According to Nintendo, the nature of their relationship is up to the player's imagination; as a result, no hints to their relationship has been directly stated in any media. Melee offers some insight to the potential relationship to the two; a brief shot in the Opening of Melee features Nana and Popo high-fiving each other, with a small heart coming out from where their hands meet, and the Japanese title of Event 21: Ice Breaker roughly translating to "Be the jammer of their romance".
 
Alignment: Lawful Good
 
Link:  http://www.ssbwiki.com/Ice_Climbers
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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by WeLurkInTheShadows on Mon Jan 11, 2016 2:45 am

Username:WeLurkInTheShadows

Name:Billy Marrows(Skeleton Merchant)

Sex (if any): Male

Height (you can approximate): Light

Weight (you can approximate):

Description/Picture:

Universe: Terraria

Abilities: Seller of counter weights,Glow sticks, bone arrows, bombs and ropes, He can't drown(being undead), he can put up quite a fight when threatened, being able to throw his inventory to everly hrt his attackers.

Bio: The Skeleton Merchant is an NPC that sells items; he is found in the Underground and Cavern layers. He spawns randomly, similar to a bound NPC. Enemies will not spawn near him. He will not move into a vacant house if one is available, similar to the Traveling Merchant and the Old Man, and will despawn when off screen.

His stock changes at 4:30 AM everyday and he does not need to respawn for it to do so.

He will throw bones to fend off nearby non-skeletal enemies.

Unlike other NPCs, the Skeleton Merchant does not have a map icon. A Hunter Potion will highlight him, but the Lifeform Analyzer will not detect him.

Alignment: (Follows the D&D alignment system, I.E Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil)

Link:http://terraria.gamepedia.com/Skeleton_Merchant

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by Mr.H on Tue Jan 12, 2016 6:11 pm

Username: Mr.H

Name: Locust Horde

Size of group: Indefinite numbers of all types of Locust

Description/Picture:


Universe: Gears of War

Abilities/Equipment: A typical Locust is a hulking brute of a creature, almost seven feet tall, although many are larger. They are bipedal, muscular creatures with tough skin. They are considerably more bulky than a normal human and notably stronger.

Blind but powerful, Berserkers were known for their highly developed sense of hearing and smell, near indestructible bodies, and extremely aggressive behavior.

Boomers were large, brutish, unintelligent Locust who earned their reputation as the Locust Horde's heavy weapon specialists.

The Grinder (aka Bucket Head) was a Boomer variant recently fielded by the Locust Horde. They are equipped with a Mulcher machine gun, which they can use to lay down thunderous suppressive fire on enemy troops.

The Brumak were one of the largest species of Hollow creature, believed by COG scientists to be the apex predator of the Hollow. COG research indicated that they were bred from apes by the Locust, often growing to about 12+ meters in height (39 feet) and weighing around 10,000 kilograms (22,046 lbs). These huge monsters had extraordinarily thick hides, even without their heavy armor. Unlike the Corpser, Brumaks only had two eyes, but their helmets are covered in luminescent lenses, giving the illusion that they have more.

Corpsers were huge (36 ft) spider-like creatures that lived in the Hollow. Like many of the Hollow's creatures, Corpsers were harnessed by the Locust as beasts of war; they were often used to dig tunnels so that Locust forces could emerge to the surface.

The Bloodmount was a Hollow creature that the Locust Horde rode atop. They are large, bulky creatures that remain low to the ground. They have a unique physiology in that they use their large muscular arms as legs, essentially walking on their hands. Their true legs dangle beneath their bodies and end in razor sharp talons, which they use as their primary form of attack.

A Reaver was a large flying creature utilized by the Locust Horde that also possessed the ability to walk on the ground. They could carry one driver and one additional passenger, and were armed with a variety of weapons. They were used by the Locust to supress Coalition of Ordered Governments air support and dominate Gears on the ground.

The Wretch was a Hollow creature that the Locust Horde used as cannon fodder. They were small, wiry, hunched creatures that excelled in swarm and ambush tactics. They were relatively intelligent, and able to manipulate unsuspecting soldiers and civilians into traps. They were extremely versatile in movement, able to crawl and cling to most surfaces. They were relatively weak to gunfire when compared with other Locust creatures, but they made up for it with sheer numbers.

Seeders were large, eight-legged beasts that fired Nemacyst spores out of a second mouth on their rear end. When the Locust Horde deployed Seeders onto the battlefield, they used these creatures as artillery and anti-air weapon emplacements.  They have also been known to jam radio transmissions with their very presence.

Tickers were creatures found in the Hollow that the Locust used as a mobile land mine by strapping Imulsion tanks to them.

Serapedes were creatures native to the planet of Sera and were described as being "unlike any other creature on the planet". They were notable for their steel-like carapaces, their ability to shoot globs of acidic poison from their mouths and most notably, they had ability to "shoot lightning" from its pincers.

The Torture Barge or Beast Barge was a Hollow creature turned into a mobile prison. They first were known to the Serans, during Operation: Hollow Storm, being used as a prison for “Processed ” Gears and Stranded. The beast barge was able to climb atop the ceilings in the hollow to quickly transport prisoners for the processes.

Gas Barges are able to fly by use of a large floating creature, the top half of which holds gas lighter than air. It is crudely maneuvered by a navigation system connected to a pair of razor sharp spikes thrusting into the creature's sides, causing the creature to move in whatever direction the Locust desired. These spikes are very similar to horse spurs, only scaled up. However, the craft is quite sluggish and large, meaning they are easy to hit, unlike the speedier and smaller Reavers.

The Siegebeast was a large creature that has been enslaved by the Locust Horde, and turned into a catapult-like machine. They were known to be used by the Locust during their pre-industrial era and were reintroduced into their armed forces after the flooding of the Inner Hollow. To operate as a catapult, the creature is forcibly strapped into a war machine, with its legs continually bent back so projectiles can be launched at enemy positions.

A Shrieker was a type of Hollow creature that appeared during the Locust-Human War and the Lambent Invasion. As the name suggests, they make a very harsh shrieking noise. They were small creatures that floated in mid-air, had a reddish-pink glow, and were equipped with modified Gorgon SMGs.

History: The Locust Horde, often called the Locust Army by humans, was a race of reptilian humanoids that, until Emergence Day, have lived in and established their civilization in the subterranean regions of Sera, known as the Hollow. The Locust Horde consisted of a common race of Drones, and all manner of other creatures, that were indigenous to the underground tunnels known as the Hollow, which is a common name used to describe the hollow portions of the underground of Sera which was mainly controlled by the Locust Horde. The majority of the Horde's technology was stolen or salvaged from what the Humans dumped, or reverse engineered from their enemies' technology. However, the Locust Horde was able to develop some of their own technology, including small-arms weapons, heavy weapons, armor for use on their tamed beasts, munitions, architecture, and they had a considerable grasp of computer technology. The Locusts' small-arms weaponry appeared to be at around the same level as that of humans, although the Locusts' arsenal seemed to be more biologically based with the use of Tickers and Nemacyst. Locust troops will use nearly any weapon, whether it is one of their own design, reverse-engineered Human technology, or human-made.


Alignment: Chaotic Evil

Link: http://gearsofwar.wikia.com/wiki/Locust_Horde

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RewbewCawp

Post by Mr.H on Wed Jan 13, 2016 3:35 am

Username: Mr.H

Name: RoboCop/Alex Murphy

Sex (if any): Male brain/voice

Height (you can approximate): 6.2

Weight (you can approximate): 200 (He's a robot, so he's fiine)

Description/Picture:

Universe: RoboCop

Abilities: RoboCop's primary weapon, the Auto-9 remains stored in a mechanical holster which deploys from RoboCop's right leg. It is also modified so it will not fire unless Robocop is the one using it.

A large jetpack that allows RoboCop to fly. It also doubles as a replenishing system for when RoboCop's battery system is low on power.

RoboCop's terminal strip is a sharp spike-like device that protrudes from Robocop's right fist. This device can be used by Robocop to interface with a corresponding data port in order to download information from the police database and compare information he's gathered from his missions with the police database. Not actually a weapon, this device was also used to take out Clarence Boddicker; having pinned RoboCop under a pile of scrap metal, the cyborg waited for Boddicker to approach and then stabbed Boddicker in the throat, killing the crime lord.

grenades called Ordinances were equipped in his left thigh holster that, when placed on an object, beeps. Once beeping, a shot from the Auto-9 will trigger it to ignite an explosion. The power of these explosives range from Level 1 to Level 10, with a Level 3 grenade having enough explosive force to destroy a solid metal security door.

RoboCop also has Thermal Vision.

Bio: After receiving the call from the emergency room, the scientists and surgeons at Security Concepts swung into action, harvesting what was left of brutally slain police constable Alex Murphy's organic components: parts of his digestive tract, most of his brain, several organs and his left arm, though the arm was later amputated on the behest of Bob Morton, effectively turning Murphy's remains into the OCP Crime Prevention Unit 001, or RoboCop, as he is more widely known, a cyborg with computer and mechanically assisted reflexes, memory and a 'lifetime' of law enforcement programming and a selection of dynamic software for plotting strategies and ballistic vectors in any situation. In short, the ultimate crime fighting machine.

Alignment: Lawful Good

Link: http://robocop.wikia.com/wiki/RoboCop_(cyborg_1987)

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by EropsToad on Thu Jan 14, 2016 4:29 am

Name: Patricia "Peacock" Watson, and her Gang

Sex (if any): Female

Height (you can approximate): 4'6"

Weight (you can approximate): 96 lbs

Description/Picture:

Universe: Skullgirls

Abilities: Peacock, engineered from a mutilated orphan, uses her Avery unit and her Argus system to emulate the 'toons she sees on the TV screen. Her Avery unit can tear through (hammer)space itself to bring Peacock items that she can use to whack, shoot, drop, you name it. Essentially, she is a living cartoon character, with all the cartoon violence to boot. While her empty eye sockets do not allow her to see, the Argus system (the eyes on her mechanical arms) transmits visual input to Peacock's visual cortex, restoring her vision. In fact, the Argus system enhances her entire body, allowing her to move more swiftly and smoothly than a normal human being (like, well, a squash-and-stretch rubber-hose 'Toon). In her mouth is a bear trap--I mean, set of dentures, that she can pop out and use as a weapon, and she can manipulate her entire arsenal to fit her cartoonish theme. She has an endless supply of walking cherry bombs, a wide array of weapons in her metaphorical sleeves, and access to many large, heavy objects.

She can even do the Dio steamroller thing.

Full moveset: http://skullgirls.wikia.com/wiki/Peacock/Move_List

Bio: Patricia Watson is a defiant orphan who, alongside her friend Marie, was captured by slavers during the Grand War. To make an example of her, the slavers gouged her eyes out and badly mutilated her at age 12. Rescued by the intelligent Dr. Avian and the Anti-Skullgirl Labs, Patricia was repaired, made better, and given cybernetic implants (synthetic parasites) that defied reality itself. Dubbed the "Peacock Project", Peacock became the Anti-Skullgirl Labs' best hope for defeating the Skullgirl.

Bluntly put, Peacock is nothing short of insane. Happy-go-lucky and absolutely bonkers, with (time-appropriate) bloodlust, Peacock is certainly eager to "paint the town red"... with blood. Nothing sates Peacock's boredom more than a good cartoon and laying waste to anyone or anything in her sight. Brash, combative, and impatient, Peacock is easily the most outspoken and infamous member of the Anti-Skullgirl Labs, as well as the most prominent. Peacock is also, for the most part, optimistic and light-hearted, and considers imminent threats more of invitations to brawl. Her tendency toward violence is a reflection of both her tragic past and near-death experience as well as the cartoons she cherishes.

Despite having a damaged psyche, Peacock does not attack people out of sheer randomness or without provocation. Although rude and impersonal to fellow ASG Lab 8 members (and most people in general) superficially, Peacock still very much considers them family, and will go to certain lengths to protect them from harm (or in the case of her and Big Band's story mode, further harm). Dr. Avian was particularly close to Peacock, and his death sent her into an outrage to search for his murderer.

None, however, are closer to Peacock than Marie Korbel, her one true friend from her past and the Skullgirl she was tasked to destroy. In the end, she disposes of Marie as she was instructed, but personally sees to it that Marie's wish to end the Medici Mafia is carried out.

Alignment: Chaotic Good

Link: http://skullgirls.wikia.com/wiki/Peacock

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by EropsToad on Thu Jan 14, 2016 4:47 am

Name: Frisk

Sex (if any): Unknown (pronouns: they, them, theirs)

Height (you can approximate): 3'8"

Weight (you can approximate): 69 lbs

Description/Picture:


Universe: Pacifist!Undertale

Abilities: Extremely powerful determination, powerful enough for them to reset a timeline to a particularly strong instance of determination. Frisk, in a combat encounter, reveals their SOUL, a heart-shaped cursor-like entity, and becomes more agile as to avoid bullet hell attacks. Frisk also has the ability to ACT, or perform an action, in order to effectively show mercy and compassion. Despite this, Frisk has no Level Of ViolEnce, 20 hit points, and a low attack power, albeit one that is never used.

Bio: One day, a human fell through the barrier within Mt. Ebott and landed in a bed of flowers. Despite a flower's insistence that the world of the Underground was "kill or be killed," that human went on to befriend every monster that lived in the Underground, going out of their way to spare them and share in their hopes and dreams. Even when their caretaker Toriel insisted that they learn to fight, they refused to strike. Even when faced with relentless killers, the human, stalwart in their notions of mercy, never gave up, due to the sheer weight of their DETERMINATION. Even when the limits of their kindness were tested, even when monsters actively tried to kill them, the human never wavered.

On their adventure, they made many friends. Papyrus and Sans, the border-patrol skeleton brothers. Undyne, the greatest hero of all Monster-kind. Dr. Alphys, a nerdy lizard scientist obsessed with anime, and her robot Mettaton, a show-bot with fantastic legs and a charismatic personality.

They even befriended the desperate king ASGORE, as well as the very flower that wanted to kill them in the very beginning.

That human is Frisk.

Frisk talks to other characters, but unless the player receives a prompt on what to say, their dialogue is not shown. During battles, the flavor text describes what Frisk says. Outside of battle, when Frisk speaks on their own, the other character's dialogue box displays "..." to indicate them listening to Frisk.

Depending on the ending that the player is moving towards, Frisk can be depicted as friendly, in the case of the Neutral (or especially the Pacifist Route). In the Pacifist Ending, characters such as Asriel make emphasized note about Frisk's kindness, understanding, and grace. This is also the only ending when Frisk's name is given, which implies that this is their true character and personality.

Alignment: Lawful Good

Link: http://undertale.wikia.com/wiki/Frisk

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by SissyGamer on Fri Jan 15, 2016 3:14 am

Username: SissyGamer

Name: Diablo

Sex (if any): Unknown

Height (you can approximate): 5.9

Weight (you can approximate): 102 Ibs

Description/Picture:

Universe: Diablo Series

Abilities: Diablo is an extremely powerful being, made by the Black Soulstone. If someone puts in inside their head and literally right through their skull, they will transform into Diablo.

• Claw Rip - A basic melee attack where Diablo swipes at the hero. The melee swipe can inflict various curses on the player, covered below.

• Charge - In a burst of speed, Diablo will quickly sprint to the hero and strike.

• Hell Spikes - Diablo raises its arms, creating shadows on the ground that will erupt in bony protrusions, caging the hero. If the hero is caged, Diablo moves on to the next ability.

• Shadow Vanish Grab - It will vanish and appear before the hell spike cage, grabbing the hero and pulling them into the air, bellowing in the hero's face for damage. This attack, if successful against the player, inflicts the Curse of Destruction.

• Curse of Destruction - The player and nearby allies will suffer from ticking damage over time, until the curse expires, at which time it detonates, doing small damage to any friendly player or minion in range.

• Ring of Fire - Diablo will shoot a fireball at the player, and when it lands on the ground, it creates a medium-sized circle of flame ringed in runes. The fire causes a debuff if the player is standing in it, which will cause the hero to take fire damage over time. At the end of the curse, the player will have an explosion move outwards from them, damaging any parting members or minions in range of the blast.

• Ground Stomp - Diablo will stomp on the ground, sending out large fireballs in all directions. This ability operates very similarly to the Immolation spell from Diablo I.

• Curse of Anguish - Damage taken is increased, and health regeneration is decreased. This decrease in healing applies to all healing effects, including potions.

• Curse of Hatred - Damage taken is increased, and damage done is increased as well. This is similar to the Glass Cannon passive from the Wizard.

• Shadow Clone - Diablo will disappear and summon a shadow clone of the hero's class. The shadow clone doesn't necessarily use the skillset that the hero has. An example would be that a Wizard without Arcane Orb may fight a shadow clone Wizard who does fire off arcane orbs. The shadow clones drop small health globes. Shadow clones have access to runed abilities. The shadows that denote where a hell spike cage will spawn are much more difficult to see on this dark background.

• Overdrive - This is a buff Diablo gains in the third phase where it is able to cast its spells and abilities at a much more frequent rate. It isn't uncommon to have Diablo able to cast overlapping Rings of Fire. Diablo's movement and attack speed is also increased.

• Lightning Breath - The feared "lightning hose" attack from Diablo II returns in buffed form. Diablo will cast this periodically in Phase 3, spraying out fiery-lightning from its mouth. This attack targets a specific enemy and as most players run away from it by circling around Diablo, the spray tends move around in an 180 degree arc. This attack does very high damage if it hits.

Bio: As with all the Great Evils, Diablo spawned from one of the seven heads of Tathamet. His domain in the Burning Hells was the Realm of Terror.[7]

The Eternal ConflictEdit
As with all demons, Diablo partook in the Eternal Conflict. However, the Prime Evils rarely worked together, an exception being the Fifth Battle of the Diamond Gates. Just when it seemed the Prime Evils would win the Great Conflict, Diablo turned on his fellow Evils, determined to be the sole ruler of both Heaven and Hell. The attack was halted as the forces of Hell battled each other, allowing the angels to drive them back.[8]

WrathEdit
"Your rage makes you powerful. Yet you hide it from your brethren. Perhaps you fear them seeing you for what you truly are."
"I fear nothing!"
— Diablo and Imperius
Diablo during the Eternal Conflict
On one such battlefield, Diablo battled Imperius. They fought each other to a standstill as Diablo commented of Imperius's rage, and wondered aloud if his enemy feared of how the angels saw him of what he truly was. Imperius responded that he feared nothing and continued fighting. It was at this point that the other Angiris Council members arrived, imprisoning the Lord of Terror. Auriel and Tyrael suggested capturing him, for if slain, Diablo would return in time. An enraged Imperius however, declared that demonkind could only be dealt with through blood, and slew the Lord of Terror. In his last words, Diablo mocked the Angiris Council for its supposed unity.[9]

The Sin WarEdit
SanctuaryEdit
"You are all deceived, my brothers. A new age has already begun. Can you not sense them? Ugly creatures, born in shadow. They feel terror, hatred, and the desire to destroy. Yes, but they are not ours yet. They will open their world to us very soon. An invitation we cannot refuse."
— Diablo(src)
The Eternal Conflict came to a halt with the disappearance of the Worldstone. However, due to the actions of the Vizjerei, the powers of Hell came to learn of the existence of Sanctuary and its inhabitants—creatures that had been born from the coupling of angels and demons.[7] Diablo informed his brothers of this new world's existence.[10] Sensing the dormant power within humanity and reasoning it could be turned to suit their own ends, the Prime Evils began a campaign to tip humanity over to their side. To this end, they founded the Triune—a seemingly benevolent religion that was actually a front for their true motives. Each of the Primes took on an alter ego for worship and in Diablo's case, he was known as Dialon, the Spirit of Determination,[7] represented by a ram in Triune iconography. "Dialon" was said to bring purpose to humanity,[11] and carried the "Tablets of Order."[12]

The Triune's efforts to ensnare humanity were hindered by the rogue angel Inarius however, who founded the Cathedral of Light. Thus began the Sin War.[7]

Rise of the NephalemEdit
"I tasted your fear, angel. There would have been nothing for me to devour if what you say is true. This mortal, this Uldyssian, he has become more than any of us would imagine. He risks all that either of us would desire of Sanctuary!"
— Diablo to Inarius(src)
In the last days of the Sin War, events were complicated with the emerge of the Edyrem, a group led by the nephalem Uldyssian who sought to end the influence of both the Triune and Cathedral of Light. The Triune was his first target. Astrogha, Diablo's minion, reported to his master. Diablo was interested in Uldyssian's might, especially in light of the demise of Gulag (a servant of Baal).

The Triune was nonetheless wiped out, and Diablo confronted Inarius directly. Diablo was gratified to sense the angel's fear. Less gratifying was Inarius seeing through his charade, that Uldyssian had become a threat to the Prime Evils' plans for Sanctuary. Diablo offered an alliance, a proposal that left Inarius aghast. As Diablo pointed out however, this would not be the first time that Inarius would have consorted with demons. Inarius agreed, and Malic (a servant of Diablo through the Triune) entered the angel's service.

Diablo later came into contact with Uldyssian himself, after the nephalem nearly drowned. He offerred Uldyssian his own allegiance, pointing out the dogmatic thinking of Inarius and Heaven, of the "sin" they saw as being inherent in Sanctuary. Uldyssian fought the demon off, and was able to craft the water into a mirror of ice as Diablo rose to face him. In an instant, Diablo was subjected to his own innate terror, as the fears he had been thrusting onto Uldyssian were transformed into his own. Howling, Diablo fled.[13]

In the end, the conflict ended with both Heaven and Hell agreeing to respect Sanctuary's neutrality in the Great Conflict.[7]

The Kingdom of Shadow
Long before the Dark Exile, there existed the city of Ureh. One of the greatest cities in all of Sanctuary, it attracted traders, artists and masters in every field to bask in its glory. But, for all its prosperity, it came under the gaze of the Lord of Terror, for the people of Ureh did not fear anything let alone be terrorized.

Diablo laid siege to the city in his trademark fashion—corrupting it from within. Although the innocent inhabitants of the city were unaware of what transpired, the city's powerful sorcerers, both indigenous and foreign erected unbreachable barriers that prevented Diablo's influence from spreading within. This caused Diablo to change his tactics; he started corrupting the local flora and fauna, using them as pawns to weaken the barriers that withheld his influence from spreading. But these weak machinations were no match for the arcane powers of Ureh's united sorcerers, bent on protecting the city at all costs. But the people started to suffer, the city was surrounded, supplies stopped.

Diablo then disguised himself as the Archangel Mirakodus, and corrupted Juris Khan, the city's ruler, along with his daughter Atanna, with his visions. Eventually, both father and daughter became living vessels of the Lord of Terror, with the Lord Khan actually becoming an embodiment of Diablo, subverted by his will. Khan told his Sorcerers that Mirakodus had told them that their plight had not been overlooked by Heaven, and that their struggle against Diablo would soon be over. The city of Ureh would be granted a place in Heaven itself. However, it was Ureh's job to find the way. Eventually, they found a way through a portal spell. In reality however, the spell would not bring Ureh into Heaven, but deliver it to Hell. Through the portal, Hell would be granted a means to invade Sanctuary. However, his plans were thwated by Gregus Mazi, who realized Khan's deception. His efforts ensured that Ureh did not enter Hell, instead stranding it in a limbo between the planes.[6]

The Dark ExileEdit
"So it came to be that the Three Prime Evils were banished in spirit form to the mortal realm and after sowing chaos across the East for decades, they were hunted down by the cursed Order of the mortal Horadrim. The Horadrim used artifacts called Soulstones to contain the essence of Mephisto, the Lord of Hatred and his brother Baal, the Lord of Destruction. The youngest brother - Diablo, the Lord of Terror - escaped to the West. Eventually the Horadrim captured Diablo within a Soulstone as well, and buried him under an ancient, forgotten Cathedral. There, the Lord of Terror sleeps and awaits the time of his rebirth. Know ye that he will seek a body of youth and power to possess - one that is innocent and easily controlled. He will then arise to free his Brothers and once more fan the flames of the Sin War..."
— Anonymous(src)
Diablo and his brothers had kept Sanctuary's existence a secret from the Lesser Evils, and that had driven a wedge between them.[7] That they continued to be interested in Man's potential after the Sin War did not sit well also and the Lesser Evils rose up in rebellion. Diablo and his brothers were banished into Sanctuary in what became known as the Dark Exile.[1] In truth, this was a plan on the Primes' part to corrupt the Worldstone and corrupt humanity. While Diablo and his brothers were free to wreak havoc for a few decades, their presence came to be discovered by the archangel Tyrael, who formed the Horadrim to find and capture the three brothers.[7]

In time, both Baal and Diablo journeyed west across the Twin Seas to the deserts of Aranoch. Diablo later crossed into Khanduras[7] spreading terror and anarchy in his wake.[1] Over a decade after their hunt began, the Horadrim finally confronted Diablo[7] along with a demonic army.[14] Diablo was imprisoned within a soulstone, which was hidden in a labyrinthine cave system near the River Talsande. Tyrael, appearing before the Horadrim for a final time, commended them for their victory, but declared that Diablo's site would have to be guarded for all time. The remaining Horadrim built a small monastery and a series of catacombs within the caves.[7]

The Awakening of TerrorEdit
The King and the PrinceEdit
"I am convinced that some malevolent being is attempting to wrest control of my thoughts away from me. Voices direct me to horrendous acts, and there are times when I seem unable to control my body. Lazarus knows; this is certain. He looks at me strangely when he thinks me otherwise disposed."
— Leoric in his journal
Over two centuries after his imprisonment, Diablo's chance at freedom came in the form of King Leoric, who appropriated the cathedral and nearby town of Tristram as his seat of power. Sensing that freedom was within his grasp, Diablo entered the nightmares of Archbishop Lazarus (a servant of Leoric) and lured him into the dark, subterranean labyrinth beneath the cathedral. In his terror, Lazarus raced throughout the abandoned hallways until he at last came to the chamber of Diablo's soulstone. No longer in command of his body or spirit, he raised the stone above his head and uttered words long forgotten in the realm of mortals. His will destroyed, Lazarus shattered the soulstone upon the ground. Diablo once again came into the world of Man.[1] He told Lazarus of the existence of Heaven and Hell, and the Eternal Conflict that waged between them.[2] Of the Dark Exile, of Mephisto and Baal, and of his intent to free them from their prisons in the East.[3] Lazarus became Diablo's servant.[2]

Leoric Madness
Although he was released from his imprisonment within the soulstone, the Lord of Terror was still greatly weakened from his long sleep and required an anchor to the world. Once he had found a mortal form to wear, he could begin to reclaim his vastly depleted power. The great demon weighed the souls residing in the town above, and chose to take the strongest of them—that of King Leoric. For many months, the king secretly fought the evil presence that twisted his thoughts and emotions. Sensing that he had been possessed by some unknown evil, Leoric hid his dark secret from his priests, hoping that somehow his own devout righteousness would be enough to exorcise the corruption growing inside him. He was sorely mistaken. Diablo stripped away the core of Leoric’s being, burning away all honor and virtue from his soul. Lazarus too, had fallen under the sway of the demon, keeping close to Leoric at all times. Lazarus worked to conceal the plans of his new Master from the Order of Light, hoping that Diablo's power would grow, well concealed amongst the servants of Zakarum. Nonetheless, Leoric's change in demenor could not be ignored. However, by starting a war with Westmarch, he was able to rid his court of prying eyes, allowing Diablo to assert full control over the king's battered soul.

As the Lord of Terror attempted to strengthen his hold upon the maddened King, he found that the lingering spirit of Leoric fought with him still. Although the control over Leoric that Diablo held was formidable, the demon knew that in his weakened state he could never take complete possession of his soul as long as a glimmer of his will remained. The demonlord sought a fresh and innocent host upon which to build his terror. The demon relinquished his control over Leoric, and began to search throughout Khanduras for the perfect vessel to act as his focus, and found such a soul easily within his reach. Enjoined by his dark master, Lazarus kidnapped Albrecht (Leoric's son) and dragged the terrified youth down into the blackness of the labyrinth. Flooding the boy’s defenseless mind with the essence of pure terror, Diablo easily took possession of the prince.

AlbrechtDiablo
Diablo possesses Albrecht
Diablo gazed upon his surroundings through the eyes of the young prince. A lustful hunger still tortured the demon after his frustrating bout for control over Leoric, but the nightmares of the boy provided ample substance to sate him. Reaching deep into Albrecht’s subconscious, Diablo ripped the greatest fears of the child from their hiding places and gave them breath. The terrors of Albrecht's imagination were given physical form. Such was the terror that grew within Albrecht that Hell itself began to seep into the mortal realm. Diablo, at last, took physical form, as Albrect's body was altered to match Diablo's own form. When the moment was right, Diablo intended to venture once more into the mortal world and free his captive Brothers Mephisto and Baal. The Prime Evils would be reunited, and together they would reclaim their rightful place in Hell.[1]

The Reign of TerrorEdit
DiabloArchive
Diablo awakened
Tristram was left without an army, or a king, and the demons that Diablo had spawned brought further grief to the town. Deep beneath the foundations of the ruined monastery, Diablo gorged himself upon the fears of the mortals above him. He slowly sank back into the welcoming shadows and began to harness his depleted power, knowing that the time of his victory was close at hand.

However, Diablo's terror did not go unchallenged. A trio of heroes descended into the labyrinth to confront the evil that had gripped Tristram. Reaching what Aidan later described as "the threshold of Hell itself," the trio confronted Diablo. The battle that followed was desparate, as Diablo did not just battle the heroes physically, but mentally as well, as Aidan was forced to battle his own fears. However, spurred on by the disappearance of his brother, Albrecht, Aidan and his companions fought on, wearing the demon down. Ultimately, Aidan himself delivered the killing blow. However, as he watched Diablo's form dissolve, Aidan saw to his horror that Albrecht's body lay before him.

Diablo confronted
To make matters worse, as Diablo's soulstone had been broken by Lazarus, it could not contain the demon indefinitely. Believing he could contain Diablo's essence, Aidan plunged the soulstone into his forehead. Blood filled his vision, the whispers of the damned echoed in his ears and Aidan could feel Diablo himself clawing his way up from the dark recesses of his soul. But he had done it. Diablo had been contained.[15]

Journey to Hell
The Dark WandererEdit
"Many moons have passed since I left the town of Tristram behind me. Since then I've tried to forget the terrors I beheld beneath the cold earth. And the twisted nightmares that have haunted my every waking moment. There's something dark within me now. I can feel it. Driving me towards the east. Assuring me that my salvation lies within the ruins of ancient kingdoms. Though I know the way, I know not what perils will rise to hinder my journey. And as I pass through the first gate, I know that the better part of my soul will remain behind. Forever..."
— Aidan's reflections
Aidan BoC1
The Dark Wanderer
Though he wrestled with Diablo's presence, Aidan's will became subverted by the Lord of Terror.[16] Tormented by his experiences, Aidan sought solace with Adria, who saw Diablo's essence within him.[17] The two spent many nights behind closed doors, and through this liaison, Adria became pregant with a child. When the time was right, this infant would be Diablo's vessel to become the Prime Evil.[17] Years later, Cain would speculate that this had been Diablo's plan all along, to lure in the strongest of heroes and find a new, perfect host for himself.[7]

Wearing the guise of the Dark Wanderer, Diablo took his host eastward, seeking to free his brothers. Traveling through Eastgate Keep, Diablo summoned numerous demons to his side, driving the Sisters of the Sightless Eye from their home. In the mountains that separated Khanduras from Aranoch, the Wanderer did the same thing to a tavern, sparing only Marius, who had previously survived the fall of Eastgate. The Wanderer beckoned, and Marius followed.[18]

Aidan-spikes
Diablo's features begin to portrude
Eventually, the two reached the Tomb of Tal Rasha. Upon entering the tomb, the Wanderer appeared to gain strength. Or rather, as Marius observed, appeared to be losing what was left of his humanity, his visage becoming more demonic. Either way, the Wanderer led the way into the tomb, undeterred by the gloom. Eventually, the pair reached the Binding Stone where Tal Rasha, barely containing Baal, stood. The Wanderer moved forward to release the Lord of Destruction but it was here that the archangel Tyrael intervened. The Wanderer and angel did battle but Marius, manipulated by Baal, released him. Marius promptly fled with Baal's soulstone,[19] but it mattered not. Baal was free. Tyrael was imprisoned in his place. And with that, the Wanderer and Baal set sail to Kurast.[7]

The Rebirth of TerrorEdit
"Now my young brother, the time has come to assume your true form! Arise Diablo, Lord of Terror!"
— Mephisto
Diablo-gate
Terror's return
In Travincal, it was found that Mephisto had already succeeded in corrupting the Zakarum faith. Diablo used his powers of fear to cause the uncorrupted defenders to flee and/or turn on each other. Regardless, Mephisto's soulstone was found, and the Lord of Hatred quickly took possession of Que-Hegan Sankekur. After centuries, the Prime Evils were reunited. Within a chamber, the Primes devised a final stratagem to retake the Burning Hells, claim vengeance on those who had turned on them and use their corrupted soulstones to corrupt the Worldstone, thereby enslaving humanity to their will. The Infernal Gate was opened and Diablo took full control over the Wanderer's body, assuming his true form,[7] and entered Hell, ready to rally Hell's legions to the Primes' cause.[16]

Diablo within the Chaos Sanctuary
It did not come to pass however, as a group of heroes who had pursued the Wanderer since Khanduras, entered Hell itself in their pursuit of the Lord of Terror. Within the Chaos Sanctuary, a final battle played out, and Diablo was bested.[7] Taking Diablo's soulstone, once again containing the demon's essence, they destroyed it upon the Anvil of Annihilation, supposedly banishing his soul into the Black Abyss.[7]

Alignment: Chaotic Evil

Link: http://diablo.wikia.com/wiki/Diablo

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by Mr.H on Sat Jan 16, 2016 8:21 am

Username: Mr.H

Name: The Guardians

Size of group: 12 (at least)

Description/Picture:

Universe: Halo

Abilities/Equipment:  Guardians have a segmented body and elaborate, phoenix-like wings consisting of multiple segments. They possess a head that is vertically roughly elliptical, topped with a broad, vaguely conical protrusion and a roughly humanoid face similar to that of the Promethean constructs. The Guardians are enormous constructs, measuring approximately 1,412 meters (4,635 feet) in height.
They are capable of concealing themselves underground, underwater and under lava, and can produce powerful shockwaves capable of demolishing buildings and destroying Covenant aircraft. They are also capable of travel through Slipspace, and produce powerful electromagnetic pulses.

History: The Mantle of Responsibility, the philosophical system adhered to by the Forerunner ecumene, was based around the belief that the most technologically developed species was charged with the stewardship of life throughout the Milky Way galaxy. As such, the Forerunners considered themselves the Mantle's upholders. However, as part of the Mantle's "code", competition and conflict was allowed as long as it did not threaten galactic biodiversity. As such entities proved to be a threat to the Forerunners' hold of the Mantle, the Guardians were designed police so-called "lesser" planetary systems and enforce the Mantle's edicts on non-compliant or overly-aggressive species. Guardians were utilized throughout Forerunner history to suppress rebellions or were deployed in advance as an imposing threat of force, however they ultimately proved useless against the Flood.
Guardians were designed with multiple roles and functions, though their primary purpose was the monitoring and subjugation of all local power networks on subject worlds. If deemed necessary, Guardians could instantaneously neutralize these power networks through a series of debilitating pulses that incrementally increased in power. A single Guardian was often enough to effectively police an entire planetary system, though the deployment of multiple Guardians at one location allowed the constructs to strategically coordinate their strike, rendering all, but the most sophisticated foes, completely ineffective. This method of control was largely unchallenged by other species in the galaxy.

Alignment: Chaotic Good

Link: http://www.halopedia.org/guardian

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by SissyGamer on Sun Jan 17, 2016 1:35 am

Username: SissyGamer

Name: Tyrael

Sex (if any): Male

Height (you can approximate): 5.7

Weight (you can approximate): 97 Ibs

Description/Picture:

Universe: Diablo Series

Abilities: Tyrael has an extremely powerful sword named Skycutter. Which is forged by angels themselves, and its power is unbelievable. Dealing holy damage, it can deal a lot of damage and gives him incredibly powerful stats.

Bio: The Great Conflict was fought for time immemorial, and Tyrael was no exception in regards to waging it. As the Archangel of Justice, his exploits in battle became the stuff of legend.[6] Off the battlefield, he administered the Courts of Justice.[1] According to Imperius, he and Tyrael saved each other's lives countless times during the conflict.[4]

Tyrael vs. Demons
Tyrael against demons
One such engagement was in battle against demon forces led by Diablo himself. The Lord of Terror was captured, with Tyrael and Auriel pointing out that holding him captive would serve their cause better than slaying the demon outright, knowing that he would return. However, Imperius carried out his own form of justice regardless, slaying the Lord of Terror.[7]

In another engagement, Tyrael faced the Lord of Sin, Azmodan. However, a fellow angel, Ardleon, called for aid, and despite being poised to deliver a killing blow to the Lord of Sin, Tyrael came to his comrade's aid.[8]

Izual served as Tyrael's lieutenant during the aeons of war, but was captured by Hell during an assault on the Hellforge.[9] Inarius also served under him[1] and tried to make him see the futility of the conflict, but Tyrael would not be swayed.[10] Either way, the Great Conflict ground to a halt on its own—the Worldstone had disappeared, and the forces of Heaven and Hell could only blame each other before realizing that a third party had absconded with the artifact.

Alignment: Lawful Good

Link: http://diablo.wikia.com/wiki/Tyrael

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by thecardiackidofDCVII on Sun Jan 17, 2016 11:23 pm

Name: Heir's shadows
Size of group: Countless
Description/Picture: 
Your average soldier
Universe: Sporewiki, TPAS
Abilities/Equipment: WE HAVE NO NEED FOR YOUR SILLY TECH
They can all fly ( except for a few ) can harvest dark energy to create new soldiers which appear like the person they were stolen from.  These dark soldiers are completely black, save for their entirely red eyes.  Shadow soldiers are created as soon as the army comes into contact with a new enemy.  These copies aren't nearly as strong as the original, but since so many are made, there is usually one powerful shadow version of an enemy that doesn't die easily.  Shadows can replicate almost any enemy attack and are very versatile opponents.  Shadows all follow Heir's command and will never listen to any outside input.  If Heir was to die, command would switch to Praetor Sienus.  They have all kinds of magic like their leader Heir.  Shadows will replicate the weapons of a character too, depending on what is on the character when they meet.  Shadows are very versatile.  When they are defeated, they dissolve and return to the nether until they are needed once more.  Shadows can never die, but they are sealed away after defeat, regenerating, waiting for a chance to fight once more.
History: It is shrouded in mystery, much of it after Heir created it...
Alignment: Chaotic Evil
Link: There are too many different kinds for a link
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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by WeLurkInTheShadows on Wed Jan 20, 2016 4:25 am

WeLurkInTheShadows wrote:Username:WeLurkInTheShadows

Name:Fadkiller

Sex (if any): Female

Height (you can approximate): Three Heavy's stacked up(BIG)

Weight (you can approximate): Several tons

Description/Picture:

Universe: Tf2Freakverse

Abilities: As a summon, Fadkiller is able to teleport to various places at will, which proves useful in catching up with speedy Freaks and making a quick getaway. Her main attack when engaged in combat with a Freak in general is firing searing-hot rays from her eyes, which will burn the receiver and kill him/her.

Bio: Fadkiller is omniscient and ruthless. As a creature summoned to specifically hunt down members of the TF2 Freak race, she is especially merciless towards her targets and relentlessly hunts them down until they kill themselves or she succeeds in doing the job herself. She is implacable, therefore any attempts to garner sympathy for the Freaks will always fail. In fact, Fadkiller will not rest until she completes her given objective, which may spell doom to the TF2 Freaks. However, it is considered ironic that Fadkiller is considered a TF2 Monster herself, since she is a summon with supernatural powers, and a bodyless summon at that.

Levitation
Alignment:Lawful Evil
Link:

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

Post by SissyGamer on Fri Jan 22, 2016 5:27 pm

Username: SissyGamer

Name: Pikachu

Sex (if any): Male

Height (you can approximate): 2.4

Weight (you can approximate): 76 Ibs

Description/Picture:

Universe: Pokémon

Abilities: Pikachu can use electricity to attack. He can make lightning bolts and can make balls out of electricity, Pikachu can do much more as well with lightning. Pikachu evolved from Pichu, and can evolve into Raichu.

Bio: Pikachu is a short, chubby rodent Pokémon. It is covered in yellow fur, and its ears are long and pointed with black tips. It has a small mouth, brown eyes, and two red circles on its cheeks. There are pouches inside its cheeks where it stores electricity. Its forearms are short, with five fingers on each paw, and its feet have three toes. It has two brown stripes on its back, and its tail is in the shape of a lightning bolt with a patch of brown fur at the base. A female will have a V-shaped notch at the end of its tail, which looks like the top of a heart. It is classified as a quadruped, but it has been known to stand and walk on its hind legs.

The anime has shown that Pikachu sometimes travel in groups. It raises its tail to check its surroundings, and is occasionally struck by lightning in this position. Living in forested areas, Pikachu is found foraging for berries it roasts with electricity to make them tender enough to eat. It has been observed eating and sometimes destroying telephone poles, wires, and other electronic equipment.
Pikachu is able to release electric discharges of varying intensity. Pikachu has been known to build up energy in its glands, and will need to discharge to avoid complications. It is also able to release energy through its tail, which acts as a grounding rod, as well as recharging fellow Pikachu with electric shocks. Pikachu can also electrify itself to use its signature move, Volt Tackle. When threatened, it looses electric charges from its sacs, and a group can build and cause lightning storms. It is found mostly in forests, where a sure sign that Pikachu inhabits a location is patches of burnt grass.

Alignment: Chaotic Good

Link: http://bulbapedia.bulbagarden.net/wiki/Pikachu_(Pok%C3%A9mon)

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Re: Dimensional Clash: ☆Somniverse Rising☆ [CHAR]

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